Undergraduate
Faculty of Engineering and Architecture
Computer Engineering
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Mobile Programming

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
CSE0406 Mobile Programming 2/0/2 DE 6
Course Goals

The goal of this course is to give you a working knowledge of the advanced challenges of mobile programming, as well as the technologies that attempt to address these challenges. After successfully finishing this course, the students expected to be able to build and maintain various cross-platform mobile applications using Flutter framework and Dart programming language.

Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assis. Professor Wisam ELMASRY
Course Assistant(s) -
Schedule Theoretical Lectures: • Section 1 and Section 2: Tuesday 9:00 - 11:00 (AK-ZD-Amfi 3) LAB Lectures: • Section 1: Tuesday 11:00 - 13:00 (PC LAB AK-2B-03/05/07/09) • Section 2: Tuesday 14:00 - 16:00 (PC LAB AK-2B-12/14)
Office Hour(s) Thursday:14:00 - 16:00 (AK 2B-16)
Teaching Methods and Techniques Lecture, Discussion and Demonstration
Principle Sources

→ Napoli M. L. Beginning Flutter: A Hands On Guide To App Development. John Wiley & Sons. 2019.

→ Payne R. Beginning App Development with Flutter: Create Cross-Platform Mobile Apps. Apress. 2019.

→ Zammetti F. Practical Flutter. Springer. 2019.

Other Sources

→ https://flutter.dev/ (online)

Course Schedules
Week Contents Learning Methods
1. Week Introduction to Flutter and Widgets Oral presentation and LAB
2. Week Basics of Dart Programming Language Oral presentation and LAB
3. Week Value (Input) Widgets and Forms Oral presentation, Case Study and LAB
4. Week Styling widgets Oral presentation, Case Study and LAB
5. Week Layout Widgets Oral presentation, Case Study and LAB
6. Week Scrolling List Widgets Oral presentation, Case Study and LAB
7. Week Animation Widgets ad Effects Oral presentation, Case Study and LAB
8. Week Midterm Exam
9. Week Navigation Widgets and Dialogs Oral presentation, Case Study and LAB
10. Week Responding to Gestures (Interactivity) Oral presentation, Case Study and LAB
11. Week Using Firebase with Flutter Oral presentation, Case Study and LAB
12. Week Writing Platform-Native Code and Networking Oral presentation, Case Study and LAB
13. Week Advanced Techniques Oral presentation, Case Study and LAB
14. Week Project Presentations
15. Week Final Exam
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 25
Homework / Term Projects / Presentations 1 20
Project(s) 1 20
Attendance 1 10
Final Exam 1 25


Program Outcomes
PO-1Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied information in these areas to model and solve engineering problems.
PO-2Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modelling methods for this purpose.
PO-3Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way so as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues according to the nature of the design.)
PO-4Ability to devise, select, and use modern techniques and tools needed for engineering practice; ability to employ information technologies effectively.
PO-5Ability to design and conduct experiments, gather data, analyse and interpret results for investigating engineering problems.
PO-6Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually.
PO-7Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language.
PO-8Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself.
PO-9Awareness of professional and ethical responsibility.
PO-10Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development.
PO-11Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions.
Learning Outcomes
LO-1Identify requirements and implement mobile solutions
LO-2Create effective user interfaces that leverage evolving mobile device capabilities
LO-3Design and develop websites that deploy to different devices and platforms
LO-4Design and develop device-specific, native applications
LO-5Research and apply various software development kits (SDKs), frameworks and toolkits
LO-6Collaborate in a team-based mobile development project
LO-7Publish and market mobile applications to an online store
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11
LO 1
LO 2
LO 3
LO 4
LO 5
LO 6
LO 7