This course covers fundamental principles and algorithms underlying computer graphics, including 3D geometrical transformations, viewing in 3D , hidden surface elimination algorithms, ray tracing, graphics pipeline (including clipping), texture mapping. It will also provide an introduction to OpenGL.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Assist. Prof. Dr. Oğuz Altun
Course Assistant(s)
-
Schedule
Day: Monday. Theory hours at classroom: AK 2B0305: 9.00-9.45, 10.00-10.45 . Practical hours at classroom AKLAB 2B0406: 11.00-11.45, 12.00-12.45 for Group A, and 13.00-13.45, 14.00-14.45 for Group B.
- Matsuda, Koichi and Lea, Rodger. WebGL Programming Guide. Addison-Wesley, 2013. ISBN: 9780321902924
- Marschner, Steve and Shirley, Peter. Fundamentals of Computer Graphics, 4th Edition. CRC Press, 2018. ISBN: 9781482229417
- Hughes, John F et al. Computer Graphics Principles and Practice, 3rd Edition. Addison-Wesley, 2013. ISBN: 9780321399526
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction and basic terminology
Oral presentation, laboratory
2. Week
Preliminary information for learning Computer Graphics
Oral presentation, laboratory
3. Week
Introduction to OpenGL
Oral presentation, laboratory
4. Week
GLSL and Shaders
Oral presentation, laboratory
5. Week
Input and Interaction
Oral presentation, laboratory
6. Week
Geometrical Objects and Homogeneous Coordinates
Oral presentation, laboratory
7. Week
Transformations
Oral presentation, laboratory
8. Week
Midterm
Midterm
9. Week
Vewing
Oral presentation, laboratory
10. Week
Projection Matrices
Oral presentation, laboratory
11. Week
Lighting and Shading
Oral presentation, laboratory
12. Week
Mapping
Oral presentation, laboratory
13. Week
Ray Tracing
Oral presentation, laboratory
14. Week
Project Presentations
Project Presentations
15. Week
16. Week
17. Week
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Project(s)
1
30
Final Exam
1
40
Program Outcomes
PO-1
Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied information in these areas to model and solve engineering problems.
PO-2
Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modelling methods for this purpose.
PO-3
Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way so as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues according to the nature of the design.)
PO-4
Ability to devise, select, and use modern techniques and tools needed for engineering practice; ability to employ information technologies effectively.
PO-5
Ability to design and conduct experiments, gather data, analyse and interpret results for investigating engineering problems.
PO-6
Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually.
PO-7
Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language.
PO-8
Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself.
PO-9
Awareness of professional and ethical responsibility.
PO-10
Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development.
PO-11
Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions.
Learning Outcomes
LO-1
Have a basic understanding of the core concepts of computer graphics.
LO-2
Be capable of using OpenGL to create interactive computer graphics.