Undergraduate
Faculty of Engineering and Architecture
Computer Engineering
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Computer Graphics

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
CSE0452 Computer Graphics 2/0/2 DE 6
Course Goals
This course covers fundamental principles and algorithms underlying computer graphics, including 3D geometrical transformations, viewing in 3D , hidden surface elimination algorithms,  ray tracing, graphics pipeline (including clipping), texture mapping. It will also provide an introduction to OpenGL.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assist. Prof. Dr. Oğuz Altun
Course Assistant(s) -
Schedule Day: Monday. Theory hours at classroom: AK 2B0305: 9.00-9.45, 10.00-10.45 . Practical hours at classroom AKLAB 2B0406: 11.00-11.45, 12.00-12.45 for Group A, and 13.00-13.45, 14.00-14.45 for Group B.
Office Hour(s) Monday 14.45 AKLAB 2B0406
Teaching Methods and Techniques - Lecture, discussion, demonstration
Principle Sources - Angle, Edward. Interactive Computer Graphics, 7th Edition. Pearson,  2014. ISBN: 9780133574845

 
Other Sources - Matsuda, Koichi and Lea, Rodger. WebGL Programming Guide. Addison-Wesley, 2013. ISBN: 9780321902924

- Marschner, Steve and Shirley, Peter. Fundamentals of Computer Graphics, 4th Edition. CRC Press, 2018. ISBN: 9781482229417

- Hughes, John F et al. Computer Graphics Principles and Practice, 3rd Edition. Addison-Wesley, 2013. ISBN: 9780321399526

 
Course Schedules
Week Contents Learning Methods
1. Week Introduction and basic terminology Oral presentation, laboratory
2. Week Preliminary information for learning Computer Graphics Oral presentation, laboratory
3. Week Introduction to OpenGL Oral presentation, laboratory
4. Week GLSL and Shaders Oral presentation, laboratory
5. Week Input and Interaction Oral presentation, laboratory
6. Week Geometrical Objects and Homogeneous Coordinates Oral presentation, laboratory
7. Week Transformations Oral presentation, laboratory
8. Week Midterm Midterm
9. Week Vewing Oral presentation, laboratory
10. Week Projection Matrices Oral presentation, laboratory
11. Week Lighting and Shading Oral presentation, laboratory
12. Week Mapping Oral presentation, laboratory
13. Week Ray Tracing Oral presentation, laboratory
14. Week Project Presentations Project Presentations
15. Week
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Project(s) 1 30
Final Exam 1 40


Program Outcomes
PO-1Adequate knowledge in mathematics, science and engineering subjects pertaining to the relevant discipline; ability to use theoretical and applied information in these areas to model and solve engineering problems.
PO-2Ability to identify, formulate, and solve complex engineering problems; ability to select and apply proper analysis and modelling methods for this purpose.
PO-3Ability to design a complex system, process, device or product under realistic constraints and conditions, in such a way so as to meet the desired result; ability to apply modern design methods for this purpose. (Realistic constraints and conditions may include factors such as economic and environmental issues, sustainability, manufacturability, ethics, health, safety issues, and social and political issues according to the nature of the design.)
PO-4Ability to devise, select, and use modern techniques and tools needed for engineering practice; ability to employ information technologies effectively.
PO-5Ability to design and conduct experiments, gather data, analyse and interpret results for investigating engineering problems.
PO-6Ability to work efficiently in intra-disciplinary and multi-disciplinary teams; ability to work individually.
PO-7Ability to communicate effectively, both orally and in writing; knowledge of a minimum of one foreign language.
PO-8Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself.
PO-9Awareness of professional and ethical responsibility.
PO-10Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development.
PO-11Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of engineering solutions.
Learning Outcomes
LO-1Have a basic understanding of the core concepts of computer graphics.
LO-2Be capable of using OpenGL to create interactive computer graphics.
LO-3Understand a typical graphics pipeline.
LO-4Have made pictures with their computer.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11