In addition to corporate identity studies, the conversion of concepts into symbols is called pictograms, icons, signs. Visualization of creative thinking in practice, graphic design and semantic expression relation is aimed to be realized by using contemporary linear, speical expressions and vectorial programs.
Verbal expressions and application exercises in the field of graphic design.
Principle Sources
Şahin C, Mert Ö, Keskin B, Herkes İçin Photoshop CC,Detay Yayıncılık,2016
A.Irmak , Temel Sanat Eğitimi ve Dijital Ortam, Epsilon Yayınevi,2006
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Verbal information about corporate identity design by visual presentation.
Oral Presentation
2. Week
Dot work on digital platform
Practice
3. Week
Emblem, logotype, colour and pattern application studies on digital platform
Practice
4. Week
Emblem, logotype, colour and pattern application studies on digital platform
Practice
5. Week
Emblem, logotype, colour and pattern application studies on digital platform
Practice
6. Week
Emblem, logotype, colour and pattern application studies on digital platform
Practice
7. Week
Midterm
Practice
8. Week
Gif animation studies
Practice
9. Week
Gif animation studies
Practice
10. Week
Create a new character on digital platforms
Practice
11. Week
Create a new character on digital platforms
Practice
12. Week
Create an alpha channel in Adobe Photoshop
Practice
13. Week
Create an alpha channel in Adobe Photoshop
Practice
14. Week
Project delivery
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Final Exam
1
70
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will be able to use Adobe Photoshop effectively
LO-2
They will be able to draw in digital platforms and they able to transfer their existing outputs to digital medium
LO-3
They will be able to transform their drawings to the .gif animation
LO-4
They will be able to draw their own characters through the their improved drawing skills
LO-5
They will be able to import their PS datas and transfer to other Adobe's applications like After Effects.