Students will enter classical animation with animation and Animation Techniques course. The basic principles of animation will be taught to students in the direction of drawings to be by lighted desks. Students can learn all kinds of animation; 3D animation, stop motion, etc. they will be able to visualize all kinds of characters or items with basic knowledge.
Cartoon and Animation Techniques course will be taught as classical animation which is one of the main techniques of animation. To student is aimed at developing the basic 12 principles of animation with long time molding and exposure skills.
Principle Sources
White T., The Animator's Workbook: Step-By-Step Techniques of Drawn Animation , Watson-Guptill; Later Printing edition, 1988
Williams R., The animator's Survival Kit , Faber & Faber; 2 edition ,2002
Blair P.,Cartoon Animation (Collector's Series),Walter Foster Publishing; 1 edition (1994)
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
Definition and history of Cartoons,
Introduction to 12 Principles of Animation, Examination of Principles with examples. Practical informations about the use of light tables, demonstration of classical animation techniques
Verbal lecture
2. Week
1. Principle: Timing (Timing), fly frames, square Frames and extreme definition, free subject Between Top animation draft study
Verbal lecture and Practice
3. Week
Free topic Top animation Timing (Timing), the implementation of the principle 2 principle: Crush & Strain the principle of entry.
Verbal lecture and Practice
4. Week
2. Principle: Drop the Ball Application Crush & Elongation
Practice
5. Week
Project: Platform 3 top study (1. and 2. principle applied)
Practice
6. Week
Project: Platform 3 top study (1. and 2. principle applied)
Practice
7. Week
Midterm Exam
-
8. Week
Introduction to Sack Animation, Drawing Sack Pose, 3.Price: Expression of Front Motion.
Practice
9. Week
Project: 1.-2. and 3. By working Bouncing Sack Animation principle
Practice
10. Week
Project: 1.-2. and 3. By working Bouncing Sack Animation principle
Practice
11. Week
Principle 1: crushing and stretching
Practice
12. Week
Project: study of the sack that emotional response review 4. Staging and principle 5. Overlapping Follow order and motion principle (Follow Through & Overlapping Action) description
Practice
13. Week
Project
Practice
14. Week
Final Exam
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Will be able to design animation by learning the relation of Cartoons and Animation to other art branches
LO-2
Learn basic principles of animation to prepare animations with creative character designs and movements for two and three dimensional stop motion and other animation projects
LO-3
Develop different animations and animations to the animations produced according to basic principles
LO-4
While putting the produced animation on the stage, it will be able to produce a project by adapting and editing the cinema's mizansen theory.
LO-5
We will be able to produce animations that can be suitable for communication tools in a disciplined manner in their own creative language.