Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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Cartoon and Animation Main Page / Program Curriculum / CARTOON AND ANIMATION TECHNIQUES II

CARTOON AND ANIMATION TECHNIQUES II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM2002 2 CARTOON AND ANIMATION TECHNIQUES II 1/2/0 CC Turkish 4
Course Goals
 Students will enter classical animation with animation and Animation Techniques course. The basic principles of animation will be taught to students in the direction of drawings to be by lighted desks. Students can learn all kinds of animation; 3D animation, stop motion, etc. they will be able to visualize all kinds of characters or items with basic knowledge.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Özlem MALATYALIOĞLU
Course Assistant(s)
Schedule Wednesday, 15.00-18.45, İKU Ataköy Campus, 1B / 03-05
Office Hour(s) Wednesday, 11.00-12.00, İKU Ataköy Campus , 1D 16
Teaching Methods and Techniques  Cartoon and Animation Techniques course will be taught as classical animation which is one of the main techniques of animation. To student is aimed at developing the basic 12 principles of animation with long time molding and exposure skills.

Principle Sources  Ders Kitabı: The Animator's Workbook: Step-By-Step Techniques of Drawn Animation - Tony White

Yardımcı Ders Kitapları:  Cartoon Animation (Collector's Series) Preston Blair
Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Study of principles of animation Practicing
2. Week Study of principles of animation Practicing
3. Week Study of principles of animation Monitoring
4. Week Expressions, Emotions, Reactions Practicing
5. Week Exaggerated Movements Practicing
6. Week Principle 1: crushing and stretching Practicing
7. Week Midterm
8. Week Key frame study Practicing
9. Week Key frame study Practicing
10. Week Animate of walk Practicing
11. Week Animate of walk Practicing
12. Week Animate of run Practicing
13. Week Animate of run Practicing
14. Week Project study Practicing
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Will be able to design animation by learning the relation of Cartoons and Animation to other art branches
LO-2Learn basic principles of animation to prepare animations with creative character designs and movements for two and three dimensional stop motion and other animation projects
LO-3Develop different animations and animations to the animations produced according to basic principles
LO-4While putting the produced animation on the stage, it will be able to produce a project by adapting and editing the cinema's mizansen theory.
LO-5We will be able to produce animations that can be suitable for communication tools in a disciplined manner in their own creative language.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15