Students develop visual perception skills, basic composition, drawing, measuring, perspective exercises with the help of the needs to be able to create their own personal expression within the framework of the pattern to explore.
Wolf, Norbert, Albrecht Dürer 1471 - 1528 : the genius of the German renaissance, Taschen, 2006
Course Schedules
Week
Contents
Learning Methods
1. Week
Opening lesson and drawing exercises of concepts learned in Pattern 1 lesson
Practice
2. Week
Discussing the concept of volume and depth and reinforcing it with classical examples
Practice
3. Week
Examining different techniques used by masters for volume and depth effects and exercises in lifeless mode
Practice
4. Week
Light-shadow and dark-open concepts of designing, sampling and lifelike modeling exercises
Practice
5. Week
Project
Practice
6. Week
Project
Practice
7. Week
Project
Practice
8. Week
Midterm
-
9. Week
Explaining the use of fancy and pastel designs and demonstrating examples from master, practice
Practice
10. Week
Making fast drawing works with fuzzy and pastel in live mode
Practice
11. Week
Making fast drawing works with fuzzy and pastel in live mode
Practice
12. Week
Project
Practice
13. Week
Project
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Homework / Term Projects / Presentations
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will be able to combine their work with live and inanimate models with stage and animation.
LO-2
They will be able to use patterns while creating animations.
LO-3
They will be able to transfer the time-space concept to the digital platform.
LO-4
They will be able to transfer their impression from models.
LO-5
They will be able to produce works that will learn creative processes and bring creativity to the fore.