Traditional (2b) Cartoons and Animation, one of the main techniques of Cartoon and Animation, will be taught practically. It is aimed to develop the basic 12 principles of Student, Cartoon and Animation with long time molding and exposure skills, to analyze body mechanics, to analyze mimic animations.
Weight lifting-push-pull
animation production (project)
Practice
5. Week
Weight lifting-push-pull
animation production (project)
Practice
6. Week
Weight lifting-push-pull
animation production (project)
Practice
7. Week
Midterm
-
8. Week
Toss animation
Practice
9. Week
Toss animationn
Practice
10. Week
Project
Practice
11. Week
Project
Practice
12. Week
Project
Practice
13. Week
Project
Practice
14. Week
Final
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Will be able to have technical and theoretical knowledge about animation production and cartoon production.
LO-2
Will be able to produce creative artistic scenes by analyzing drama in acting, solving analysis of body movements and mimics.
LO-3
Will able to produce an analogue and digital creative animation by designing an animation scene (storyboard, space design, character design animation, sounding, coloring and editing) from the beginning to the end.
LO-4
Will produce characteristic animations using psychological, sociological and physical items
LO-5
Will able to solve basic animation principles for content used in mass media.