Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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3D MODELLING I

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM3003 3 3D MODELLING I 1/2/0 CC Turkish 3
Course Goals
 Using Autodesk Maya software, 3D modeling, texturing and character animation applications are intended to be handed in to students.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Lecturer Yılmaz Erdoğan
Course Assistant(s)
Schedule Thursday, 16.00- 18.45, İKÜ Ataköy Campus, 1B / 12-14 1B / 08-10
Office Hour(s) Thursday, 16.00- 18.45, İKÜ Ataköy Campus, 1B / 12-14 1B / 08-10
Teaching Methods and Techniques Oral and Applied Lecture
Principle Sources Yıkaroğlu. N, Maya Unlımıted , Kodlab Yayın, 2009
Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Maya Interface Description Oral and Applied Lecture
2. Week Maya Interface Description Oral and Applied Lecture
3. Week Use of transform tools Practice
4. Week Introduction to geometry Practice
5. Week Introduction to Shapes title Practice
6. Week Line Practice
7. Week Midterm -
8. Week Line Solid Modeling Practice
9. Week Texture Usage Practice
10. Week Light, Camera and Stage Practice
11. Week Introduction to Solid Modeling (editable poly) Practice
12. Week Introduction to Solid Modeling (Monitor Poly) Practice
13. Week Texture Assignment to Solid Models Practice
14. Week Scene board, Setup and Render reception Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Learn 3D Maya program
LO-2Will be able to do 3D modeling
LO-3Texturing and character animation applications
LO-4Will be able to make light, camera and staging applications on modeling
LO-5Will be able to make solid modeling applications
LO-6Stage setup, setup and render acquisition
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15