Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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3D MODELLING II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM4003 4 3D MODELLING II 1/2/0 CC Turkish 3
Course Goals
3D Modeling and Render programs and the media developed with these applications are aimed to acquire knowledge and experience and transfer them practically to the students.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Lecturer Yılmaz Erdoğan
Course Assistant(s)
Schedule Wednesday, 09.00- 11.50, İKÜ CATs Digital Platform
Office Hour(s) Wednesday ,12.00 - 13.505 ,İKÜ CATs Digital Platform
Teaching Methods and Techniques Oral presentation and application studies
Principle Sources Bousquet M, 3D Studio MAX: Tutorials from the Masters Mapping, Texture 3ds Max Material, Delmar Cengage Learning, 1 edition (December 17), 1996.
Other Sources  -
Course Schedules
Week Contents Learning Methods
1. Week Digital explanation of 3D modeling techniques Oral Expression / Practice
2. Week Digital character modeling study using reference image Oral Expression / Practice
3. Week Digital character modeling study using reference image I Oral Expression / Practice
4. Week Digital character modeling study using reference image II Practice
5. Week Digital character modeling study using reference image III Practice
6. Week Digital character modeling study using reference image IV Practice
7. Week Midterm -
8. Week Digital Use Models to open UV maps Oral Expression / Practice
9. Week Digital Use Models to open UV maps Practice
10. Week Texturing in digital environment Oral Expression / Practice
11. Week Texturing in digital environment Practice
12. Week Lighting and rendering works in digital environment Practice
13. Week Lighting and rendering works in digital environment Practice
14. Week Fİnal
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Understand the 3D Modeling techniques
LO-2Will be able to make solid modeling technique
LO-3Will be able to model through visuals
LO-4Can render after modeling
LO-5Will be able to model through visuals
LO-6Be able to master 3D Modeling programs
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15