3D Modeling and Render programs and the media developed with these applications are aimed to acquire knowledge and experience and transfer them practically to the students.
Prerequisite(s)
_
Corequisite(s)
_
Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s)
Lecturer Yılmaz Erdoğan
Course Assistant(s)
Schedule
Wednesday, 09.00- 11.50, İKÜ CATs Digital Platform
Office Hour(s)
Wednesday ,12.00 - 13.505 ,İKÜ CATs Digital Platform
Teaching Methods and Techniques
Oral presentation and application studies
Principle Sources
Bousquet M, 3D Studio MAX: Tutorials from the Masters Mapping, Texture 3ds Max Material, Delmar Cengage Learning, 1 edition (December 17), 1996.
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Digital explanation of 3D modeling techniques
Oral Expression / Practice
2. Week
Digital character modeling study using reference image
Oral Expression / Practice
3. Week
Digital character modeling study using reference image I
Oral Expression / Practice
4. Week
Digital character modeling study using reference image II
Practice
5. Week
Digital character modeling study using reference image III
Practice
6. Week
Digital character modeling study using reference image IV
Practice
7. Week
Midterm
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8. Week
Digital Use Models to open UV maps
Oral Expression / Practice
9. Week
Digital Use Models to open UV maps
Practice
10. Week
Texturing in digital environment
Oral Expression / Practice
11. Week
Texturing in digital environment
Practice
12. Week
Lighting and rendering works in digital environment
Practice
13. Week
Lighting and rendering works in digital environment
Practice
14. Week
Fİnal
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.