It is aimed to enable students to do more advanced studies on pattern and to develop their pattern knowledge in character design in digital environment by using the figure and anatomy knowledge and practices they learned in the Pattern Workshop III course.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Lynton, Norbert, Story of Modern Art, Remzi Kitabevi, 1991 Growe, Bernd, Edgar Degas 1834 - 1917, Taschen, 2001 Pissarro, Joachim, Pioneering modern painting: A Drawing Retrospective, Chronicle Books, 1997, Hockney, David, Catherine, Cézanne, Pisarro 1865 - 1885, 1996 Hunter, San, Masterpieces of 20th century painting, Mallard Press, 1989 Feist, Peter H, French impressionism: 1862-1920, Taschen, 1995 Beaucorps, Monique De, Great masters of European painting, Harry N. Abrams Inc., 1998 Vergo, Peter, Twentieth-
Course Schedules
Week
Contents
Learning Methods
1. Week
Opening, project presentation
Lecture
2. Week
Animated drawing
Lecture, Practice
3. Week
Drawing of character design body parts in Digital Environment 1
Practice
4. Week
Drawing of character design body parts in Digital Environment 2
Lecture, Practice
5. Week
Drawing of character design body parts in Digital Environment 3
Practice
6. Week
Project
Practice
7. Week
Midterm
8. Week
Character drawing fast pose in digital environment
Lecture, Practice
9. Week
Character drawing fast pose in digital environment
Practice
10. Week
Object drawing studies in digital environment
Practice
11. Week
Object drawing studies in digital environment
Practice
12. Week
Object drawing studies in digital environment
Practice
13. Week
Project
Practice
14. Week
Final
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Students will be able to move design drawings to advanced level
LO-2
They will learn pattern techniques such as composition, drawing, measure, perspective
LO-3
Will be able to produce unique products with pattern techniques