The aim of this course is to teach the topics such as modeling, creating and using the bone system, tissue assignment and retrieval of the exit in 3D program to apply the 3D cartoon film and animation to the student.
Oral presentation, practice and project production
Principle Sources
Prof. Tickoo, S., Autodesk Maya 2017: A Comprehensive Guide, 9th Edition Kindle Edition, CADCIM Technologies (November 30, 2016)
Other Sources
https://www.autodesk.com.tr/
Course Schedules
Week
Contents
Learning Methods
1. Week
Maya Navigation - Project start
Oral Presentation,Practice
2. Week
Character Modelling 1
Oral Presentation,Practice
3. Week
Character Modelling 2
Oral Presentation,Practice
4. Week
Character Modelling 3
Oral Presentation,Practice
5. Week
Rigging/Deformations/Plugins
Oral Presentation,Practice
6. Week
Set Modeling 1
Oral Presentation,Practice
7. Week
Set Modeling 2
Oral Presentation,Practice
8. Week
Shading/Texturing/Lighting
Oral Presentation,Practice
9. Week
Animation 1
Oral Presentation,Practice
10. Week
Animation 2_Plugins
Oral Presentation,Practice
11. Week
Animation 3_Constraints
Oral Presentation,Practice
12. Week
Rendering
Oral Presentation,Practice
13. Week
Compositing_Editing
Oral Presentation,Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will be able to make production using the interface of the Maya progra
LO-2
They may apply animation production process using Autodesk Maya program
LO-3
They will able to describe the stages of 3D animation production
LO-4
They wiill be able to apply the basics of successful character animation base of Autodesk Maya program
LO-5
They will be able to apply basic principles of animation in 3D animation framework