Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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3D CHARACTER ANIMATION I

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM5003 5 3D CHARACTER ANIMATION I 1/2/0 CC Turkish 6
Course Goals
 The course aims to cover the use of Autodesk Maya programming interface in 3D animation production, the use of 12 basic principles of animation within 3D animation, and 3D animation production using Autodesk Maya software.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Lecturer Yılmaz Erdoğan
Course Assistant(s)
Schedule Wednesday, 13.00- 15.45, İKÜ Ataköy Campus,1B / 12-14
Office Hour(s) Wednesday, 13.00- 15.45, İKÜ Ataköy Campus,1D 16
Teaching Methods and Techniques  Oral presentation, Practice and Project production
Principle Sources  Prof. Tickoo, S., Autodesk Maya 2017: A Comprehensive Guide, 9th Edition Kindle Edition, CADCIM Technologies (November 30, 2016
Other Sources  https://www.autodesk.com.tr/
Course Schedules
Week Contents Learning Methods
1. Week Introduction to the interface of Autodesk Maya program Oral Presentation
2. Week Introduction to the interface of Autodesk Maya program Practice
3. Week Timing, antispacing, overlap animation principles in 3D animation production Practice
4. Week Weight animation making in 3D animation Practice
5. Week Composition and use of camera in 3D animation Practice
6. Week Animation application with comets Practice
7. Week Midterm Practice
8. Week Walking cycle animation application Practice
9. Week Running cycle animation application Practice
10. Week Characteristic walking and sitting animation application Practice
11. Week Characteristic weight and balance animation application Practice
12. Week Project Practice
13. Week Project Practice
14. Week Project Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Project(s) 6 60
Final Exam 1 40


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1 They may use Autodesk Maya program interface
LO-2They will be able to apply the animation production process using Autodesk Maya program
LO-3They describe the stages of 3D animation production
LO-4They will be able to apply the basics of character animation production using Autodesk Maya program
LO-5They will be able to apply basic principles of animation in 3D animation framework
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15