The course aims to cover the use of Autodesk Maya programming interface in 3D animation production, the use of 12 basic principles of animation within 3D animation, and 3D animation production using Autodesk Maya software.
Oral presentation, Practice and Project production
Principle Sources
Prof. Tickoo, S., Autodesk Maya 2017: A Comprehensive Guide, 9th Edition Kindle Edition, CADCIM Technologies (November 30, 2016
Other Sources
https://www.autodesk.com.tr/
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to the interface of Autodesk Maya program
Oral Presentation
2. Week
Introduction to the interface of Autodesk Maya program
Practice
3. Week
Timing, antispacing, overlap animation principles in 3D animation production
Practice
4. Week
Weight animation making in 3D animation
Practice
5. Week
Composition and use of camera in 3D animation
Practice
6. Week
Animation application with comets
Practice
7. Week
Midterm
Practice
8. Week
Walking cycle animation application
Practice
9. Week
Running cycle animation application
Practice
10. Week
Characteristic walking and sitting animation application
Practice
11. Week
Characteristic weight and balance animation application
Practice
12. Week
Project
Practice
13. Week
Project
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Project(s)
6
60
Final Exam
1
40
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They may use Autodesk Maya program interface
LO-2
They will be able to apply the animation production process using Autodesk Maya program
LO-3
They describe the stages of 3D animation production
LO-4
They will be able to apply the basics of character animation production using Autodesk Maya program
LO-5
They will be able to apply basic principles of animation in 3D animation framework