It is aimed that the students should have knowledge about the processes which are important in 3 Dimensional Character Modeling in general. It is aimed to be able to produce 3D Models of the characters that they want to prepare for the production stage of their 3D Animation projects by producing them in accordance with the production by practicing with theoretical knowledge.
Johnston, O., Thomas, F, The Illusion of Life: Disney Animation, Disney Editions, 1995
Catmull, E., Yaratıcılık A. Ş. , Doğan Yayıncılık, 2016
Lagos, E., Piyes Yazma Sanatı,Agora Kitaplığı, 2012
Bergson, H., Gülme, Ayrıntı Yayınları, 2006
Other Sources
Campbell, J.,The Hero's Journey: Joseph Campbell on His Life and Work (The Collected Works of Joseph Campbell) Paperback – March 11, 2014
Jung, G, C. ,Dört Arketip, Metis Yayınları, 2015
Course Schedules
Week
Contents
Learning Methods
1. Week
Oral presentation of the basic principles of 3D Character Modeling and topology,
Verbal lecture
2. Week
Practice / feedback: Pose Modeling
(3-D Character Modeling Making the learned information practically permanent.)
Practice
3. Week
Practice / feedback: Pose Modeling
Practice
4. Week
Practice / feedback: Pose Modeling
Practice
5. Week
Practice / feedback: Extreme facial expressions modeling
Practice
6. Week
Practice / feedback: Extreme facial expressions modeling
Practice
7. Week
Midterm Exam
-
8. Week
Theoretical: T Pose (Rigging ready for character production, Rigging suitable topology)
Verbal lecture
9. Week
Practice / feedback: Making T Pose ready
(Making rige in character production quality)
Practice
10. Week
Practice / feedback: Making T Pose ready
Practice
11. Week
Practice / feedback: Making T Pose ready
Practice
12. Week
Practice / feedback: BlendShapes Production
Practice
13. Week
Practice / feedback: BlendShapes Production
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will be able to produce their own design as knowledge of theoretical and practical processes in 3D character modeling.
LO-2
Will be able to produce 3D Models of the designed characters in accordance with the production in digital environment and make professional presentations
LO-3
While learning the visual development processes of character, we will solve disciplined and creative design production methods
LO-4
National and International level modeling will learn digital design processes and visual development processes.
LO-5
Will learn visual enhancement techniques for mass media for mass media.