Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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2D CHARACTER ANIMATION II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM6001 6 2D CHARACTER ANIMATION II 1/2/0 CC Turkish 4
Course Goals
 Intended to make 2-D Character Animations in digital media, this derste will be able to produce 2-D Character Animations for short time projects for digital media circles.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Lecturer Özlem MALATYALIOĞLU
Course Assistant(s)
Schedule Tuesday, 10.00-12.45, İKU Cats Digital Platform
Office Hour(s) Wednesday, 11.00-12.00, İKU Ataköy Campus,1-D-16
Teaching Methods and Techniques Verbal Lecture, practice and project production
Principle Sources M. Chris, Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Focal Press,2010

 M. Chris,  After Effects Apprentice: Real World Skills for the Aspiring Motion Graphics Artist, Focal Press,2016

 Williams, R.,The Animator's Survival Kit, Faber & Faber; 2 edition (January 7, 2002)

Other Sources -http://www.adobe.com/tr/
Course Schedules
Week Contents Learning Methods
1. Week Program: 4-legged character animation Practice
2. Week Program: 4-legged character animation Practice
3. Week Program: 4-legged character animation Practice
4. Week Program: Lip Sync animation work Practice
5. Week Program: Lip Sync animation work Practice
6. Week Program: Lip Sync animation work Practice
7. Week Midterm Exam -
8. Week Advertising film character animation movie study Practice
9. Week Advertising film character animation movie study Practice
10. Week Advertising film character animation movie study Practice
11. Week Project Practice
12. Week Project Practice
13. Week Project Practice
14. Week Project Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Homework / Term Projects / Presentations 1 40
Attendance 1 0
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Learns how to create realistic and creative character animation by comparing animation principles with character traits (physical, psychological and sociological)
LO-2Will be able to animate characters in digital environment with two-dimensional programs.
LO-3Will be able to produce animated scenes and projects for two-dimensional Cartoons using different disciplines (graphics, cinema and cartoons etc.).
LO-4Visualizing creative ideas to produce content for the mass media channels.
LO-5Will have experience in animation by learning creative process
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15