Undergraduate
Faculty of Arts and Design
Cartoon and Animation
Anlık RSS Bilgilendirmesi İçin Tıklayınız.Düzenli bilgilendirme E-Postaları almak için listemize kaydolabilirsiniz.


3D ANIMATION TECHNIQUES II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM6002 6 3D ANIMATION TECHNIQUES II 1/2/0 CC Turkish 4
Course Goals
 It is aimed to teach the topics such as modeling, creating and using the bone system, tissue assignment and retrieval of the output in the 3D program to apply the 3 dimensional cartoon film and animation to the learners.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Özgül Öztürk
Course Assistant(s)
Schedule Wednesday, 12.00-14.45, İKU CAts Digital Platform
Office Hour(s) Wednesday, 12.00-14.45, İKU CAts Digital Platform
Teaching Methods and Techniques Verbal lecture, Practice
Principle Sources

Jones, Angie. Oliff, Jamie, Thinking Animation Bridging The Gap Between 2D and CG, Thomson Course Technolohgy, 2007

Furniss, Maureen, Art In Motion Animation Aesthetics, John Libbey & Company Limited, 2007

Beane, Andy, 3D Animation Essentials, John Wiley & Sons Inc., 2012

Roberts, Steve, Character Animation in 3D, Focal Press, 2004

Lutho, Eric. Roy, Kenny, How To Cheat in Maya 2012, Focal Press, 2012

Laybourne, Kit, The Animation Book, Three Rivers Press, 1998

Hooks, Ed, Acting For Animators, Heinemann, 2003

Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Digital explanation of animation cycle and clip creation methods Verbal Lecture, Practice
2. Week Digital explanation of assigning and editing animated clips to 3D characters Verbal Lecture, Practice
3. Week Digital expression of timing in animation Verbal Lecture, Practice
4. Week Digital expression of weight in animation Verbal Lecture, Practice
5. Week Digital expression of weight in animation Practice
6. Week Interactive animation studies in digital environment Practice
7. Week Midterm Exam
8. Week Interactive animation works in the digital environment Practice
9. Week Digital expression of body language and staging techniques in animation Practice
10. Week Digital expression of acting techniques in animation Practice
11. Week Camera animation studies in digital environment Practice
12. Week Digital expression of facial animation techniques Practice
13. Week Digital Project Evaluation Project Practice
14. Week Final Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1They will be able to make production using the interface of the Maya program
LO-2They may apply animation production process using Autodesk Maya program
LO-3They will able to describe the stages of 3D animation production
LO-4They will be able to apply the basics of successful character animation base of Autodesk Maya program
LO-5They will be able to apply basic principles of animation in 3D animation framework
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15