It is aimed to teach the topics such as modeling, creating and using the bone system, tissue assignment and retrieval of the output in the 3D program to apply the 3 dimensional cartoon film and animation to the learners.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Lecturer Özgül Öztürk
Course Assistant(s)
Schedule
Wednesday, 12.00-14.45, İKU CAts Digital Platform
Office Hour(s)
Wednesday, 12.00-14.45, İKU CAts Digital Platform
Teaching Methods and Techniques
Verbal lecture, Practice
Principle Sources
Jones, Angie. Oliff, Jamie, Thinking Animation Bridging The Gap Between 2D and CG, Thomson Course Technolohgy, 2007
Furniss, Maureen, Art In Motion Animation Aesthetics, John Libbey & Company Limited, 2007
Beane, Andy, 3D Animation Essentials, John Wiley & Sons Inc., 2012
Roberts, Steve, Character Animation in 3D, Focal Press, 2004
Lutho, Eric. Roy, Kenny, How To Cheat in Maya 2012, Focal Press, 2012
Laybourne, Kit, The Animation Book, Three Rivers Press, 1998 Hooks, Ed, Acting For Animators, Heinemann, 2003
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
Digital explanation of animation cycle and clip creation methods
Verbal Lecture, Practice
2. Week
Digital explanation of assigning and editing animated clips to 3D characters
Verbal Lecture, Practice
3. Week
Digital expression of timing in animation
Verbal Lecture, Practice
4. Week
Digital expression of weight in animation
Verbal Lecture, Practice
5. Week
Digital expression of weight in animation
Practice
6. Week
Interactive animation studies in digital environment
Practice
7. Week
Midterm Exam
8. Week
Interactive animation works in the digital environment
Practice
9. Week
Digital expression of body language and staging techniques in animation
Practice
10. Week
Digital expression of acting techniques in animation
Practice
11. Week
Camera animation studies in digital environment
Practice
12. Week
Digital expression of facial animation techniques
Practice
13. Week
Digital Project Evaluation Project
Practice
14. Week
Final
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will be able to make production using the interface of the Maya program
LO-2
They may apply animation production process using Autodesk Maya program
LO-3
They will able to describe the stages of 3D animation production
LO-4
They will be able to apply the basics of successful character animation base of Autodesk Maya program
LO-5
They will be able to apply basic principles of animation in 3D animation framework