Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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3D CHARACTER ANIMATION II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM6003 6 3D CHARACTER ANIMATION II 1/2/0 CC Turkish 6
Course Goals
 In this course students will be taught the techniques of 3D character animation, acting, exposure facial animation and body mechanics. By working disciplined with the achievements of the students; creative, completed and sector oriented projects.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Yılmaz Erdoğan
Course Assistant(s) R.A. Murat Yalçın
Schedule Monday, 12.00- 14.50, İKÜ CATs Digital Platform
Office Hour(s) Monday, 15.00- 16.00, İKÜ CATs Digital Platform
Teaching Methods and Techniques -Verbal lecture, Practice
Principle Sources -William, R. ,The Animator’s Survival Kit, Faber and Faber, 2nd Edition (2001)
Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Exposure techniques in the interface of Autodesk Maya program Verbal lecture, Practice
2. Week Acting principles and techniques in 3D animation in digital environment. Practice
3. Week Processing of feelings in acting Practice
4. Week Using two character contrasts animation in digital environment. Practice
5. Week Balance and weight application in acting in 3D animation in digital environment. Practice
6. Week Introduction to close-up face animation Practice
7. Week Midterm Exam
8. Week Using sound in close-up face animation Practice
9. Week Animating characters through animation n digital environment. Practice
10. Week Introduction to four-legged animal animation n digital environment. Practice
11. Week Project Practice
12. Week Project Practice
13. Week Project Practice
14. Week Project Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Homework / Term Projects / Presentations 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Will learn to animate creative characters by learning to staging in 3D digital media.
LO-2Will learn to produce all animation production processes in a digital environment, within the framework of interdisciplinary art titles.
LO-3Can apply basic principles of animation to 3D animation age
LO-4Will produce projects on the basis of the basic principles of animation at national and international level.
LO-5Acting, character behaviors (sociological, psychological and physical) used in the production process of animation, technological extras, etc. character design and animating, staging and editing by using assistive will produce creative projects.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15