In this course students will be taught the techniques of 3D character animation, acting, exposure facial animation and body mechanics. By working disciplined with the achievements of the students; creative, completed and sector oriented projects.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Lecturer Yılmaz Erdoğan
Course Assistant(s)
R.A. Murat Yalçın
Schedule
Monday, 12.00- 14.50, İKÜ CATs Digital Platform
Office Hour(s)
Monday, 15.00- 16.00, İKÜ CATs Digital Platform
Teaching Methods and Techniques
-Verbal lecture, Practice
Principle Sources
-William, R. ,The Animator’s Survival Kit, Faber and Faber, 2nd Edition (2001)
Other Sources
-
Course Schedules
Week
Contents
Learning Methods
1. Week
Exposure techniques in the interface of Autodesk Maya program
Verbal lecture, Practice
2. Week
Acting principles and techniques in 3D animation in digital environment.
Practice
3. Week
Processing of feelings in acting
Practice
4. Week
Using two character contrasts animation in digital environment.
Practice
5. Week
Balance and weight application in acting in 3D animation in digital environment.
Practice
6. Week
Introduction to close-up face animation
Practice
7. Week
Midterm Exam
8. Week
Using sound in close-up face animation
Practice
9. Week
Animating characters through animation n digital environment.
Practice
10. Week
Introduction to four-legged animal animation n digital environment.
Practice
11. Week
Project
Practice
12. Week
Project
Practice
13. Week
Project
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Homework / Term Projects / Presentations
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Will learn to animate creative characters by learning to staging in 3D digital media.
LO-2
Will learn to produce all animation production processes in a digital environment, within the framework of interdisciplinary art titles.
LO-3
Can apply basic principles of animation to 3D animation age
LO-4
Will produce projects on the basis of the basic principles of animation at national and international level.
LO-5
Acting, character behaviors (sociological, psychological and physical) used in the production process of animation, technological extras, etc. character design and animating, staging and editing by using assistive
will produce creative projects.