The history and theory of illustration, the prelude to digital illustration. Digital illustration techniques. Production of digital illustrations for use in printed and digital media in current cartoons and animated films.
Prerequisite(s)
_
Corequisite(s)
_
Special Requisite(s)
_
Instructor(s)
Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
Schedule
Monday, 13.00-15.45,İKÜ Cats Platform
Office Hour(s)
Monday ,11.00 - 12.00 ,İKÜ Ataköy Campus, 1 D 14
Teaching Methods and Techniques
Verbal expression and application studies
Principle Sources
S. Heller, M. Arisman, Web, Teaching Illustration
S. Heller, M. Arisman, The Education Of An Illustrator
C. Tappenden, The One Show, Illustration Showcase, Watercolor Foundation Course
A. Szunyoghy, G. Feher, Lurzer's Int 'Archive, Anatomy Drawing School
J. Hamm, Drawing The Head And Figure
H. Harrison, The Encyclopedia Of Drawing Techniques
M. Wigan, Text And Image
N. T .Souter, The Illustration Handbook
P. Fiell, Graphic Design
A. Weill, Graphic Design
Other Sources
Maureen Furniss, The Book of Animation
Course Schedules
Week
Contents
Learning Methods
1. Week
Opening lesson, introduction of Illustrator CC interface, project presentation
Verbal lecture
2. Week
Flip Book history, Flip book construction
Verbal lecture
3. Week
Story writing and character design sketch for Flip Book
Practice
4. Week
Story writing and character design sketch for Flip Book
Practice
5. Week
Pass the Flip Book operation to digital media
Practice
6. Week
Pass the Flip Book operation to digital media
Practice
7. Week
Visa
Practice
8. Week
Indesign CC interface introduction, existing story selection and project narration
Verbal Lecture-Practice
9. Week
Pass the storytelling work to the digital medium
Practice
10. Week
Pass the storytelling work to the digital medium
Practice
11. Week
Pass the storytelling work to the digital medium
Practice
12. Week
Pass the storytelling work to the digital medium
Practice
13. Week
Pass the storytelling work to the digital medium
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Learn about the history and theories of illustration
LO-2
Learn digital illustration techniques
LO-3
Learn how to use digital illustrations
LO-4
Will be able to produce digital illustrations in animation products and printed areas
LO-5
Will be able to make flip book studies and shape them in digital environment
LO-6
Will be able to transfer their narrative work to digital media