In the course; student aims to analyze the films from the cinematographic point of view by watching the leading films of the world of Cartoon and Animation.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Assoc. Prof. Ayşe Yıldıran
Course Assistant(s)
R.A. Murat Yalçın
Schedule
Tuesday ,10.00 - 11.50 ,İKÜ CATs Digital Platform
Office Hour(s)
Wednesday ,11.00 - 12.00 ,İKÜ CATs Digital Platform
Teaching Methods and Techniques
Lecture, Case studies, Class discussion, Practice
Principle Sources
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Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to animation analysis: 12 principles of cinematography and animation
Lecture, case studies, class discussion, practice
2. Week
Date of animation: The emergence of animation and overview of historical films
Lecture, case studies, class discussion, practice
3. Week
Disney school and its emergence in the history of animation
Lecture, case studies, class discussion, practice
4. Week
Fleischer studio on animation date, look at Hanna Barbera productions
Lecture, case studies, class discussion, practice
5. Week
Review of Pixar short films: Back's Game (1997), Presto (2008), Day and Night (2010)
Lecture, case studies, class discussion, practice
6. Week
The french school of animation: The Old Lady and the Pigeons (1997)
Lecture, case studies, class discussion, practice
7. Week
Midterm
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8. Week
Introduction to Long Animation Animation
Lecture, case studies, class discussion, practice
9. Week
Long feature animation: Hercules (1997)
Lecture, case studies, class discussion, practice
10. Week
Introduction to long-range 3D animation review
Lecture, case studies, class discussion, practice
11. Week
Long-range 3D animation review: Incredibles 1 (2004) ve Incredibles 2 (2018)
Lecture, case studies, class discussion, practice
12. Week
Combination of 3D and 2D animation: Paperman (2012) review
Lecture, case studies, class discussion, practice
13. Week
Stop Motion animation review:Isle of Dogs (2018)
Lecture, case studies, class discussion, practice
14. Week
Final Exam
Lecture, case studies, class discussion, practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Homework / Term Projects / Presentations
1
50
Final Exam
1
50
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Learn basic principles of cinematography and animation.
LO-2
Animation will learn history
LO-3
He will have information about animated feature films
LO-4
Will be able to make stop motion animation films
LO-5
Will be able to examine the historical stages of animation films