It is aimed to create a narration language with the camera using the basic elements that make up the image. In this context, it will be possible to produce projects with more application oriented training.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Lecturer Selin Okumuş
Course Assistant(s)
R. A. Murat Yalçın
Schedule
Friday,09.00 -11.50, İKU CAts Digital Platform
Office Hour(s)
Friday,13.00 -14.00, İKU CAts Digital Platform
Teaching Methods and Techniques
The aim of this course is to develop a language of expression through the use of the basic elements that compose an image. In this context, the course will be practice oriented and will aim to create projects.
Principle Sources
- Sinemacının gözü – Gustava Mercado, Hil yay. İstanbul, 2011
- Sinema ve videoda kısa film I-II-III Peter W Rec David Irwin, Es Yay.2008
- Film dilinin grameri, Daniel Arijon, Es yay.2008
- Brown, Blain “Sinematografi, Kuram ve Uygulama”. Hil Yayınları 2006
- Sinemanın 5 Temel Öğesi, Joseph V. Mascelli, İmge yay. Ankara,2007
- ”Dijital Video ile Sinema” Canikligil İlker. Alfa Yayınları,2014
Other Sources
- Sinema ve videoda kısa film I-II-III Peter W Rec David Irwin, Es Yay.2008
- Film dilinin grameri I-II-III, Daniel Arijon, Es yay.2008
- Bir Film Nasıl Okunur, James Monaco, Oğlak Yayıncılık, İstanbul, 2011
- Işıklandırma – Blain Brown, Hil Yayınları, İstanbul, 2010
- Dijital Film Yapımı – Mark Brindle, İnkilap Yay. İstanbul, 2014
- İlkel Toplumdan Melodramlar Evrenine, Oğuz Adanır, hayalperest yay. 2012
- Sinemanın Tüm Öyküsü, Philip Kemp, hayalperest yay. 2014,
How to use the equipment to create camera movement
Oral Presentation
4. Week
The effect of sound design on the image and explanation of the theme with examples.
Oral presentation, Technical excursion
5. Week
How to record sound during shooting
Oral presentation, Technical excursion
6. Week
How to use lenses and their effects explained through examples
Oral presentation, Technical excursion
7. Week
Midterm Exam
8. Week
How to create meaning with different lenses
Oral presentation, Technical excursion
9. Week
Explaining the use of color in cinema and television with examples. Explaining the lighting methods in film.
Oral presentation, Technical excursion
10. Week
Line - Describing lighting methods in 2D and 3D films.
Oral presentation, Technical excursion
11. Week
Planning of the lighting technique and camera movements for the Greenbox technique and
Oral presentation, Technical excursion
12. Week
Explanation of the formation process of 3D imaging and examples. Examination of the effect of new technologies on image formation and camera movements with examples. Examination of the effects of new technologies on image formation and camera movements with examples.
Oral presentation, Technical excursion
13. Week
Production of a short film using stop motion technique using three dimensional objects.
Oral presentation, Technical excursion
14. Week
Production of a short film using stop motion technique using three dimensional objects.
Oral presentation, Technical excursion
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Homework / Term Projects / Presentations
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
How to create meaning with the camera
LO-2
To understand the difference between film and television cinematography
LO-3
To understand the difference between film and television cinematography
LO-4
To be able to use different lighting for different genres
LO-5
The ability to discuss the effects of new technologies on cinematography
LO-6
To use the camera and lighting as elements of a film language.