Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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Cartoon and Animation Main Page / Program Curriculum / THE BASIC ELEMENT OF CINEMATOGRAPHY II

THE BASIC ELEMENT OF CINEMATOGRAPHY II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM6102 THE BASIC ELEMENT OF CINEMATOGRAPHY II 1/2/0 DE Turkish 4
Course Goals
 It is aimed to create a narration language with the camera using the basic elements that make up the image. In this context, it will be possible to produce projects with more application oriented training.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Lecturer Selin Okumuş
Course Assistant(s) R. A. Murat Yalçın
Schedule Friday,09.00 -11.50, İKU CAts Digital Platform
Office Hour(s) Friday,13.00 -14.00, İKU CAts Digital Platform
Teaching Methods and Techniques The aim of this course is to develop a language of expression through the use of the basic elements that compose an image. In this context, the course will be practice oriented and will aim to create projects.
Principle Sources - Sinemacının gözü – Gustava Mercado, Hil yay. İstanbul, 2011

- Sinema ve videoda kısa film I-II-III Peter W Rec David Irwin, Es Yay.2008

- Film dilinin grameri, Daniel Arijon, Es yay.2008

- Brown, Blain “Sinematografi, Kuram ve Uygulama”. Hil Yayınları 2006

- Sinemanın 5 Temel Öğesi, Joseph V. Mascelli, İmge yay. Ankara,2007

- ”Dijital Video ile Sinema” Canikligil İlker. Alfa Yayınları,2014

Other Sources

-  Sinema ve videoda kısa film I-II-III Peter W Rec David Irwin, Es Yay.2008

-  Film dilinin grameri I-II-III, Daniel Arijon, Es yay.2008

-  Bir Film Nasıl Okunur, James Monaco, Oğlak Yayıncılık, İstanbul, 2011

-  Işıklandırma – Blain Brown, Hil Yayınları, İstanbul, 2010

-  Dijital Film Yapımı – Mark Brindle, İnkilap Yay. İstanbul, 2014

-  İlkel Toplumdan Melodramlar Evrenine, Oğuz Adanır, hayalperest yay. 2012

-  Sinemanın Tüm Öyküsü, Philip Kemp, hayalperest yay.  2014,

-  Dijital Sinema, Editör Rıdvan Şentürk, insanart, 2016

Course Schedules
Week Contents Learning Methods
1. Week Introductory course Oral Presentation
2. Week How to create meaning with camera movements Oral Presentation
3. Week How to use the equipment to create camera movement Oral Presentation
4. Week The effect of sound design on the image and explanation of the theme with examples. Oral presentation, Technical excursion
5. Week How to record sound during shooting Oral presentation, Technical excursion
6. Week How to use lenses and their effects explained through examples Oral presentation, Technical excursion
7. Week Midterm Exam
8. Week How to create meaning with different lenses Oral presentation, Technical excursion
9. Week Explaining the use of color in cinema and television with examples. Explaining the lighting methods in film. Oral presentation, Technical excursion
10. Week Line - Describing lighting methods in 2D and 3D films. Oral presentation, Technical excursion
11. Week Planning of the lighting technique and camera movements for the Greenbox technique and Oral presentation, Technical excursion
12. Week Explanation of the formation process of 3D imaging and examples. Examination of the effect of new technologies on image formation and camera movements with examples. Examination of the effects of new technologies on image formation and camera movements with examples. Oral presentation, Technical excursion
13. Week Production of a short film using stop motion technique using three dimensional objects. Oral presentation, Technical excursion
14. Week Production of a short film using stop motion technique using three dimensional objects. Oral presentation, Technical excursion
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Homework / Term Projects / Presentations 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1How to create meaning with the camera
LO-2To understand the difference between film and television cinematography
LO-3To understand the difference between film and television cinematography
LO-4To be able to use different lighting for different genres
LO-5The ability to discuss the effects of new technologies on cinematography
LO-6To use the camera and lighting as elements of a film language.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15