Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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DIGITAL GAME DESIGN II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM6103 DIGITAL GAME DESIGN II 1/2/0 DE Turkish 4
Course Goals
 The aim of this course is; basic design principles, game design in digital environment to increase the competence of students in this issue.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Gökhan Uluçay
Course Assistant(s)
Schedule Friday, 15.00-17.50, İKU Cats Digital Platform
Office Hour(s) Monday, 15.00-16.00, İKU Cats Digital Platform
Teaching Methods and Techniques -
Principle Sources - The Art of Game Design: A Book of Lenses

Theory of Fun for Game Design

The Ultimate History of Video Games: From Pong to Pokemon

Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Detailed Design Documentation Practice
2. Week Content Design Practice
3. Week Asset Design Practice
4. Week 3D Part Design Practice
5. Week 3D Part Design Practice
6. Week Game Interface Design Practice
7. Week Midterm -
8. Week Game mechanics Practice
9. Week Digital Sound for Play Practice
10. Week Visual Effects Design in Games Practice
11. Week Game Project Practice
12. Week Game Project Practice
13. Week Game Project Practice
14. Week Game Project Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Homework / Term Projects / Presentations 1 0
Project(s) 1 0
Attendance 1 0
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Gaining the Basic Skills in Game Theory, Preproduction Techniques.
LO-2Repeat basic design principles in the game environment.
LO-3To acquire department design skills.
LO-4To acquire basic coding skills.
LO-5To enable the student to use basic game design skills in a team.
LO-6To enable the student to produce their own 3d games.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15