Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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GAME PROGRAM II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM6104 GAME PROGRAM II 1/2/0 DE Turkish 4
Course Goals
 -Defining the basic principles of the game developer with the Unity game engine, gaining competence in designing and developing games using Unity 3D
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assist. Prof. Dr. Dide Akdağ Satır
Course Assistant(s) -
Schedule -
Office Hour(s) -
Teaching Methods and Techniques - Oral presentation, Practice
Principle Sources Jackson, S., Mastering Unity 2d Game Development,  Packt Publishing Ltd, 26 Ağu 2014

 
Other Sources https://unity3d.com/
Course Schedules
Week Contents Learning Methods
1. Week General information about the course Practice
2. Week Unity 3D Programming in Advanced Practice
3. Week Constant Force Practice
4. Week Collision Detection Methods Practice
5. Week Use of material Practice
6. Week Basic Physics Rules Practice
7. Week Midterm
8. Week GUI (interface design and programming) Practice
9. Week Cameras and Lighting Practice
10. Week Character animation Practice
11. Week Raycast System and Virtual Reality Practice
12. Week Project Practice
13. Week Project Practice
14. Week Project Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Homework / Term Projects / Presentations 2 0
Project(s) 1 0
Attendance 1 10
Presentation 1 0
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Unity can recognize and use the 3D game engine.
LO-2Effective use of physics rules such as Vector, Force, Shooting, Friction to improve the game.
LO-3Can recognize and use the user interface.
LO-4Can recognize and use Unity functions.
LO-5The game on the Unity game engine can be developed using the Javascript language.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15