- Participants should have knowledge about processes which are important in character design in general,
-The character design (3d Animation, game, stop motion, cartoon and book picture..etc) should have an idea about different usage areas,
- By practicing next to the theoretical knowledge, it is aimed to be able to produce and present the model-sheets of the characters that their projects would like to design for the pre-production stage.
Prerequisite(s)
_
Corequisite(s)
_
Special Requisite(s)
_
Instructor(s)
Assist. Prof. Dr.. Sevim Karaalioğlu
Course Assistant(s)
Schedule
Monday, 09.00: 11.45, İKÜ CATs Digital Platform
Office Hour(s)
Thursday, 10.00-11.00, İKU Ataköy Campus 1 D 16
Teaching Methods and Techniques
Verbal expressions, Practice , Seminar
Principle Sources
Johnston, O., Thomas, F, The Illusion of Life: Disney Animation, Disney Editions, 1995
Catmull, E., Yaratıcılık A. Ş. , Doğan Yayıncılık, 2016
Lagos, E., Piyes Yazma Sanatı,Agora Kitaplığı, 2012
Bergson, H., Gülme, Ayrıntı Yayınları, 2006
Other Sources
Campbell, J.,The Hero's Journey: Joseph Campbell on His Life and Work (The Collected Works of Joseph Campbell) Paperback – March 11, 2014
Jung, G, C. ,Dört Arketip, Metis Yayınları, 2015
Course Schedules
Week
Contents
Learning Methods
1. Week
Conceptually Character
Verbal lecture
2. Week
Character Brainstorming
Verbal lecture, Practice
3. Week
Character in stop motion and puppet film: Mentor Presentation
Seminar, Question and Answer
4. Week
Studies on the psychological, sociological infrastructure and story of the character
Practice
5. Week
Character in terms of Functional, Shape and Motion
Verbal lecture
6. Week
Extreme exposure and facial expressions variations of characters ... Simultaneously editing a scene on the internal story of the character's story.
Practice
7. Week
Midterm
-
8. Week
nterview and question-answer to be held with a character designer working in the game sector and the industry: Mentor Presentation
Seminar, Question and Answer
9. Week
Basic Principles of Animation (12 Basic Principles)
Verbal lecture
10. Week
Model sheet preparation
Verbal lecture
11. Week
with a character designer who is drawing a cartoonist and children's book, interview with him about the sector and question-answer: Mentor Presentation
Seminar, Question and Answer
12. Week
Model sheet coloring
Practice
13. Week
What is a pipeline in 3d animated film?
Seminar, Question and Answer
14. Week
Evaluation
Evaluation
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Will be able to produce character designs
LO-2
It will be theoretically knowledgeable about processes that are important in character design.
LO-3
In character design (3d Animation, game, stop motion, cartoon and book illustration ..) will have an idea about different uses.
LO-4
Will be familiar with the professionals working in the sector and will have information about specific areas
LO-5
Will be able to produce creative designs by transferring drawn characters to the computer environment.