Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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CHARACTER DESIGN

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM3005 3 CHARACTER DESIGN 1/2/0 CC 3
Course Goals

- Participants should have knowledge about processes which are important in character design in general,

-The character design (3d Animation, game, stop motion, cartoon and book picture..etc) should have an idea about different usage areas, 

- By practicing next to the theoretical knowledge, it is aimed to be able to produce and present the model-sheets of the characters that their projects would like to design for the pre-production stage.

Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Assist. Prof. Dr.. Sevim Karaalioğlu
Course Assistant(s)
Schedule Monday, 09.00: 11.45, İKÜ CATs Digital Platform
Office Hour(s) Thursday, 10.00-11.00, İKU Ataköy Campus 1 D 16
Teaching Methods and Techniques Verbal expressions, Practice , Seminar
Principle Sources

Johnston, O.,  Thomas, F, The Illusion of Life: Disney Animation, Disney Editions,  1995

 

Catmull, E., Yaratıcılık A. Ş. , Doğan Yayıncılık, 2016

 

Lagos, E., Piyes Yazma Sanatı,Agora Kitaplığı, 2012

 

Bergson, H., Gülme, Ayrıntı Yayınları, 2006

Other Sources

Campbell, J.,The Hero's Journey: Joseph Campbell on His Life and Work (The Collected Works of Joseph Campbell) Paperback – March 11, 2014

 

Jung, G, C. ,Dört Arketip, Metis Yayınları, 2015

Course Schedules
Week Contents Learning Methods
1. Week Conceptually Character Verbal lecture
2. Week Character Brainstorming Verbal lecture, Practice
3. Week Character in stop motion and puppet film: Mentor Presentation Seminar, Question and Answer
4. Week Studies on the psychological, sociological infrastructure and story of the character Practice
5. Week Character in terms of Functional, Shape and Motion Verbal lecture
6. Week Extreme exposure and facial expressions variations of characters ... Simultaneously editing a scene on the internal story of the character's story. Practice
7. Week Midterm -
8. Week nterview and question-answer to be held with a character designer working in the game sector and the industry: Mentor Presentation Seminar, Question and Answer
9. Week Basic Principles of Animation (12 Basic Principles) Verbal lecture
10. Week Model sheet preparation Verbal lecture
11. Week with a character designer who is drawing a cartoonist and children's book, interview with him about the sector and question-answer: Mentor Presentation Seminar, Question and Answer
12. Week Model sheet coloring Practice
13. Week What is a pipeline in 3d animated film? Seminar, Question and Answer
14. Week Evaluation Evaluation
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Will be able to produce character designs
LO-2It will be theoretically knowledgeable about processes that are important in character design.
LO-3In character design (3d Animation, game, stop motion, cartoon and book illustration ..) will have an idea about different uses.
LO-4Will be familiar with the professionals working in the sector and will have information about specific areas
LO-5Will be able to produce creative designs by transferring drawn characters to the computer environment.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15