The term Layout in Animation is intended to produce visuals that describe how a moment in the story will look, how the scene will be compiled, and how it will be reflected on the screen.
Prerequisite(s)
_
Corequisite(s)
_
Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s)
Assist. Prof. Dr. Sevim Karaalioğlu
Course Assistant(s)
Schedule
Tuesday, 15.00-17.50, İKU Cats Dijital Platformu
Office Hour(s)
Tuesday, 15.00-17.50, Ataköy Campus, 1D 16
Teaching Methods and Techniques
Lecture, practice
Principle Sources
Blair Preston, Cartoon Animation, Walter Foster Publishing,1994
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Giving information about the course
Lecture
2. Week
Introduction to Digital Stage design; contemporary use in movies, games and visual media. Pre-Production processes in general
Lecture, Practice
3. Week
Scene Design in Animated Movies from Past to Present, examples
Lecture, Practice
4. Week
How to design a Digital Stage? What is moodboard? How is it created? Camera angles, lighting and storytelling. Storyboard, Animatic Layout concepts
Lecture, Practice
5. Week
Working on the midterm exam project and controlling student affairs
Practice
6. Week
Working on the midterm exam project and controlling student affairs
Practice
7. Week
Midterm
8. Week
Revision process and follow-up of projects
Lecture, Practice
9. Week
Revision process and follow-up of projects
Practice
10. Week
Revision process and follow-up of projects
Practice
11. Week
Revision process and follow-up of projects
Practice
12. Week
Project presentation
Practice
13. Week
Project presentation
Practice
14. Week
Final
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Animation will have knowledge about the concept of layout concept
LO-2
Learn composition techniques in stage design
LO-3
Can create a space in stage design
LO-4
In scene design, he will learn things like framing, light, story
LO-5
Will have knowledge of Moodboard and its formation