The interaction of media features reflects the role played by the digital media usage experience. The basic principles of creating media projects in animation will be taught. Students will explore the relationship between digital media environments and design web sites / applications development.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
-
Schedule
-
Office Hour(s)
-
Teaching Methods and Techniques
-
Oral presentation, Practice
Principle Sources
1. JONES Matt, MARSDEN Gary, Mobile Interaction Design, John Wiley & Sons Ltd, Glasgow, 2006.
2. PREECE J., ROGERS Y, SHARP H., Interaction Design: Beyond Human-Computer Interaction, John Wiley & Sons, Inc., New York, 2002.
3. SALVENDY Gavriel, Human Factors And Ergonomics, John Wiley & Sons, New York, 2012.
Other Sources
_
Course Schedules
Week
Contents
Learning Methods
1. Week
New communication and application techniques
Practice
2. Week
Evolution of the media.
Practice
3. Week
Basic features of new media
Practice
4. Week
Development of means of distribution
Practice
5. Week
Principles of interaction design
Practice
6. Week
Introduction to human computer interaction
Practice
7. Week
Social media and design
Practice
8. Week
Analysis of online user behavior
Practice
9. Week
Mobile user behavior analysis
Practice
10. Week
Mid-term exam
Practice
11. Week
Final project work
Practice
12. Week
Final project work
Practice
13. Week
Final project work
Practice
14. Week
Final project work
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Quizzes
1
10
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will have information about the use of digital media.
LO-2
Will be able to produce Media Projects.
LO-3
Will be able to produce animation projects using media tools.
LO-4
It will create effective media projects.
LO-5
İt will have information about new media related concepts.
LO-6
Will be able to produce works through social media.