Create a story for a product, brand or institution, animated commercials, short stories.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Öğr. Gör Özlem Malatyalıoğlu
Course Assistant(s)
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Schedule
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Office Hour(s)
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Teaching Methods and Techniques
Principle Sources
3DS Max 2012 Bible, Kelly L. Murdock, ISBN-10: 1118022203
Autodesk 3ds Max 2012 Essentials, Randi L. Derakhshani, Dariush Derakhshani, ISBN-10: 1118016750.
Taylor, R. (2004). The Encyclopedia of Animation Techniques. Quarto Publishing, Boston
Simon, M. (2000). Storyboards, Second Edition: Motion In Art. Focal Press, Burlington
Laybourne, K. (1998), The Animation Book. Three Rivers Press, New York
Furniss M. (1998). The Animation Bible. Abrams, California
Williams R. (2001). Animator's Survival Kit. Faber and Faber Limited, London
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
Information about the advertisement and its content
Practice
2. Week
Investigation of animation films used in advertisements
Practice
3. Week
Advertising film analysis
Practice
4. Week
Advertising film analysis
Practice
5. Week
Technical rules in animation advertisements
Practice
6. Week
Making short stories in animation advertisements
Practice
7. Week
Content information about animation programs
Practice
8. Week
Content information about animation programs
Practice
9. Week
Animation commercial movie creatio
Practice
10. Week
Midterm exam
Practice
11. Week
Final project work
Practice
12. Week
Final project work
Practice
13. Week
Final project work
Practice
14. Week
Final project work
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Quizzes
1
10
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
They will have information about commercial filmmaking and animation.
LO-2
In ads, he will learn application, format and construction techniques.
LO-3
They will learn video and audio items in advertisements.
LO-4
They will be able to draw short stories for their advertising campaigns.