Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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DIGITAL PAINTING

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM7106 DIGITAL PAINTING 1/2/0 DE Turkish 4
Course Goals
The student will be able to make sectoral productions by producing concept designs in digital environment. It is aimed to educate national and international qualified digital dyeing individuals.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Özlem MALATYALIOĞLU
Course Assistant(s)
Schedule The course will not be opened this semester.
Office Hour(s) Instructor name, day, hours, XXX Campus, office number.
Teaching Methods and Techniques  

 Oral presentation, Practice
Principle Sources Digital Painting Techniques: Practical Techniques of Digital Art Masters (Digital Art Masters Series) 1st Edition,Routledge; 1 edition (September 18, 2009)
Other Sources -Stenning D. , Bowater, C., Beginner's Guide to Digital Painting: Characters, 3dtotal Publishing, 2015
Course Schedules
Week Contents Learning Methods
1. Week Introduction Presentation
2. Week Introduction to Digital Painting Practice
3. Week Concept Color work Practice
4. Week Concept Color and object work Practice
5. Week Concept Color and object work Practice
6. Week Midterm Exam
7. Week Concept texture / Space work Practice
8. Week Concept texture / Space work Practice
9. Week Concept texture / Space and Character Design work Practice
10. Week Project work Practice
11. Week Project work Practice
12. Week Project work Practice
13. Week Project work Practice
14. Week Project work Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Homework / Term Projects / Presentations 2 0
Project(s) 1 0
Attendance 1 10
Presentation 1 0
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1They will be able to produce creative designs by using visual design and elements actively.
LO-2They will be able to produce designs at national and international level.
LO-3They will be able to transfer creativity to designs with digital painting technique.
LO-4They will be able to produce printed or digital content for animation, film, commercial, new media, games and other sectors.
LO-5They will be develope theirselves in the field of digital painting.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15