Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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3D DIGITAL DESIGN I

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM5107 3D DIGITAL DESIGN I 1/2/0 DE Turkish 4
Course Goals
 The basics of design of digital media will be explained with practical techniques of modeling and visualization narration. This course aims to teach the students three dimensional modeling techniques.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Öğr. Gör Yılmaz Erdoğan
Course Assistant(s)
Schedule Wednesday, 13.00-15.45, , İKÜ Ataköy Campus 1B / 12-14
Office Hour(s) Wednesday, 12.00-13.00, İKU Ataköy >Yerleşkesi, 1D 16
Teaching Methods and Techniques -Oral presentation, Practice
Principle Sources -
Other Sources _
Course Schedules
Week Contents Learning Methods
1. Week Introduction to Digital Design Verbal lecture
2. Week Introduction to 3D Digital Design input / Z Brush Program Practice
3. Week Depth and ratio ratio detection Practice
4. Week Depth and ratio ratio detection Practice
5. Week Introduction to modeling Practice
6. Week Modelling Practice
7. Week Midterm
8. Week Organic modeling work Practice
9. Week Organic modeling work Practice
10. Week Coloring work Practice
11. Week Tissue work Practice
12. Week Project work Practice
13. Week Project work Practice
14. Week Project work Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Will be able to transfer the design as a three-dimensional model
LO-2Learn how to apply design bases in a three-dimensional environment
LO-3He will learn to visualize emotions and feelings.
LO-4They will able to produce projects which are national and international level
LO-5They will develop visual creativity and visual literacy.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15