In this course, students will be taught the techniques of acting in 3D character animation techniques, face animation and advanced body mechanics. It is aimed to produce a creative and completed portfolio with the gains of the students.
Prerequisite(s)
Corequisite(s)
Special Requisite(s)
Instructor(s)
Assoc. Prof. Öykü Ezgi Yıldız Balaban, Assoc. Prof. Öykü Ezgi Yıldız Balaban
Course Assistant(s)
Schedule
Office Hour(s)
Teaching Methods and Techniques
Verbal presentation and application
Principle Sources
The Art of 3D: Computer Animaiton and Effects, Isaac Kerlow, Wiley Publishings,
2004.
Other Sources
Course Schedules
Week
Contents
Learning Methods
1. Week
Detailed interface of Autodesk Maya
Verbal lecture, Practical training
on computer
2. Week
Using Moving Hold and Action Line in 3D Animation
Verbal lecture, Practical training
on computer
3. Week
Correct Processing of Exaggeration Principle in Posing Stage in
3D Animation
Verbal lecture, Practical training
on computer
4. Week
Weight and Balance Animation Application
Verbal lecture, Practical training
on computer
5. Week
Introduction to acting in 3D animation production
Verbal lecture, Practical training
on computer
6. Week
Adding Emotional Features to the Character in Acting Stage
Verbal lecture, Practical training
on computer
7. Week
8 Introduction to Face Animation
Verbal lecture, Practical training
on computer
8. Week
Midterm
Midterm
9. Week
Application on Blinking and Gesturing
Verbal lecture, Practical training
on computer
10. Week
Use of Sound in Face Animation
Verbal lecture, Practical training
on computer
11. Week
Detailed application of Lipsync
Verbal lecture, Practical training
on computer
12. Week
Adding Your Own Style to Animation Production
Verbal lecture, Practical training
on computer
13. Week
Idea Development and Application for Final Project
Verbal lecture, Practical training
on computer
14. Week
Presentation of the developed idea as 3D animation
Verbal lecture, Practical training
on computer
15. Week
16. Week
17. Week
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Attendance
14
20
Final Exam
1
50
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
make 3D character animation in a professional way using Autodesk Maya program
LO-2
self-advance all animation production processes of a plan or scene in digital
environment
LO-3
apply the basic principles of animation in 3D animation production.
LO-4
master the production of close-up face animation at a professional level.
LO-5
The students will be able to put their creative ideas into practice in digital platforms and
produce multimedia projects.