Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / NEW MEDIA PROGRAMMING I

NEW MEDIA PROGRAMMING I

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM1004 1 NEW MEDIA PROGRAMMING I 1/2/0 CC TURKISH 5
Course Goals
The course will be processed 100% synchronously in virtual classrooms opened in Istanbul Kültür University Cats System.

The definition of the design tools used in the new media field and teaching them by applying them explains the main objective of the course. During the course, the production processes of the design elements related to the new media field (buttons, interface design, mobile game designs, etc.) will be explained by applying them.

Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Umut Kuş
Course Assistant(s)
Schedule Friday, 13.00-18.45. Ataköy Campus, Faculty of Arts and Design. AK 1B/08-10 Classroom
Office Hour(s) Friday, 12.00-13.00, Ataköy Campus, Faculty of Arts and Design. Cats Virtual Room
Teaching Methods and Techniques -Describe, explain, analyze and apply.

Principle Sources Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Describing design products and designs for New Media Lecture, Practical training on computer
2. Week Design and media relations Lecture, Practical training on computer
3. Week Introduction to the production of design elements for the New Media field Lecture, Practical training on computer
4. Week Describing vector design through Adobe Illustrator CC program Lecture, Practical training on computer
5. Week Describing design principles Lecture, Practical training on computer
6. Week Production of geometric forms Lecture, Practical training on computer
7. Week Explanation of color Lecture, Practical training on computer
8. Week Midterm Midterm
9. Week Describing aspects of perspective and color harmony Lecture, Practical training on computer
10. Week Production of 3D design elements Lecture, Practical training on computer
11. Week Buttons, widgets and panels etc. design of New Media interface items via software Lecture, Practical training on computer
12. Week Introduction to interface design Lecture, Practical training on computer
13. Week Design processes for new media products on the desktop Lecture, Practical training on computer
14. Week Design processes for mobile interface design Lecture, Practical training on computer
15. Week Giving Final Projects and performing in-class application for finals Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Homework / Term Projects / Presentations 1 20
Final Exam 1 50


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able tol learn relevant design tools for the new media field
LO-2The students will be able to design interface and interaction elements with Adobe Illustrator program
LO-3The students will be able to learn design principles
LO-4The students will be able to have knowledge of the concepts of perspective, color and aesthetics
LO-5The students will be able to using three-dimensional design tools, button, interface etc.and design interaction tools.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5