The course will be processed 100% synchronously in virtual classrooms opened in Istanbul Kültür University Cats System.
The definition of the design tools used in the new media field and teaching them by applying them explains the main objective of the course. During the course, the production processes of the design elements related to the new media field (buttons, interface design, mobile game designs, etc.) will be explained by applying them.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Lecturer Umut Kuş
Course Assistant(s)
Schedule
Friday, 13.00-18.45. Ataköy Campus, Faculty of Arts and Design. AK 1B/08-10 Classroom
Office Hour(s)
Friday, 12.00-13.00, Ataköy Campus, Faculty of Arts and Design. Cats Virtual Room
Teaching Methods and Techniques
-Describe, explain, analyze and apply.
Principle Sources
Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
Other Sources
-
Course Schedules
Week
Contents
Learning Methods
1. Week
Describing design products and designs for New
Media
Lecture, Practical training on computer
2. Week
Design and media relations
Lecture, Practical training on computer
3. Week
Introduction to the production of design elements for the New Media field
Lecture, Practical training on computer
4. Week
Describing vector design through Adobe Illustrator
CC program
Lecture, Practical training on computer
5. Week
Describing design principles
Lecture, Practical training on computer
6. Week
Production of geometric forms
Lecture, Practical training on computer
7. Week
Explanation of color
Lecture, Practical training on computer
8. Week
Midterm
Midterm
9. Week
Describing aspects of perspective and color
harmony
Lecture, Practical training on computer
10. Week
Production of 3D design elements
Lecture, Practical training on computer
11. Week
Buttons, widgets and panels etc. design of New
Media interface items via software
Lecture, Practical training on computer
12. Week
Introduction to interface design
Lecture, Practical training on computer
13. Week
Design processes for new media products on the
desktop
Lecture, Practical training on computer
14. Week
Design processes for mobile interface design
Lecture, Practical training on computer
15. Week
Giving Final Projects and performing in-class application for finals
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Homework / Term Projects / Presentations
1
20
Final Exam
1
50
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
The students will be able tol learn relevant design tools for the new media field
LO-2
The students will be able to design interface and interaction elements with Adobe Illustrator program
LO-3
The students will be able to learn design principles
LO-4
The students will be able to have knowledge of the concepts of perspective, color and aesthetics
LO-5
The students will be able to using three-dimensional design tools, button, interface etc.and design interaction tools.