Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / NEW MEDIA PROGRAMMING II

NEW MEDIA PROGRAMMING II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM2004 2 NEW MEDIA PROGRAMMING II 1/2/0 CC TURKISH 5
Course Goals
The course will be processed 100% synchronously in virtual classrooms opened in Istanbul Kültür University Cats System.

The recognition of the software tools used in the new media field and teaching them by applying them explains the main objective of the course. Within the course, the process of using the software (HTML (Canvas), CSS, JavaScript, etc.) for the new media area will be explained through the application.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Umut Kuş
Course Assistant(s)
Schedule Friday, 13.00-18.50 - Ataköy Campus, Faculty of Arts and Design. AK 1B08-10- AK 1B 12-14
Office Hour(s) Friday, 09.00-11.00 - Ataköy Campus, Faculty of Arts and Design.- AK 1B07-09- AK 1B 11-13
Teaching Methods and Techniques -Describing, explaining, analyzing, sampling, practicing.

 

Principle Sources -Illustrator CC – M.Hikmet AYDINGÜLER, Abaküs Kitap
-Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ, Abaküs Kitap
Other Sources -
Course Schedules
Week Contents Learning Methods
1. Week Software and coding and new media relations explaining Lecture, Practical training on computer
2. Week Introduction to HTML Lecture, Practical training on computer
3. Week Describing basic HTML code Lecture, Practical training on computer
4. Week Describing design processes for desktop web design Lecture, Practical training on computer
5. Week Teaching interaction elements by applying Lecture, Practical training on computer
6. Week Introduction to CSS and CSS operations Lecture, Practical training on computer
7. Week Designing buttons, colors and backgrounds with CSS Lecture, Practical training on computer
8. Week Midterm Midterm
9. Week Introduction to Canvas technology Lecture, Practical training on computer
10. Week Use of HTML 5.0 and Canvas technology Lecture, Practical training on computer
11. Week Introduction to JavaScript and how to write code Lecture, Practical training on computer
12. Week Script writing and classroom application Lecture, Practical training on computer
13. Week APK production for mobile devices Lecture, Practical training on computer
14. Week Explaining how to publish files for stores like Google Play etc. Lecture, Practical training on computer
15. Week Giving Final Projects and performing in-class application for finals Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Homework / Term Projects / Presentations 1 20
Final Exam 1 50


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to learn to the history of the HTML markup language and the current state of today with the differences between them
LO-2The students will be able to design interactive end-user interfaces (by tablet, pc and mobile)
LO-3The students will be able to developing interface designs with CSS
LO-4The students will be able to read, write and modify JavaScript, a scripting language
LO-5The students will be able to publish websites, applications and interactive interfaces.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15