The course aims for students to use design programs effectively by practicing the design programs used for content production in the field of new media through in-class applications.
Prerequisite(s)
-
Corequisite(s)
-
Special Requisite(s)
-
Instructor(s)
Assist. Prof. Dr. Özge Özkök Şişman
Course Assistant(s)
Schedule
Monday- 12.00-14.45/ 15:00-17:45. Atakoy Campus, Faculty of Art and Design. AK STF MAC LAB.
Office Hour(s)
Thursday- 10:00-11:00. Ataköy Campus, Faculty of Arts and Design. AK1D13
Teaching Methods and Techniques
-Larcourse, Practical training on computer
Principle Sources
-Şahin C, Mert Ö, Keskin B, Herkes İçin Photoshop CC,Detay Yayıncılık,2016
-A.Irmak , Temel Sanat Eğitimi ve Dijital Ortam, Epsilon Yayınevi,2006
-Garfield, Simon, and Sabri Gürses. Tam benim tipim: Bir font kitabı. Domingo, 2012.
Other Sources
-Dağ, Elif Songür. İllüstrasyonun İkinci Altın Çağı. Grafik Kitaplığı, 2015.
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to motion graphic design applications
Lecture, Practical training on computer
2. Week
Explaining Graphic Design Principles
Lecture, Practical training on computer
3. Week
Explaining pixel based design in Adobe Photoshop program
Lecture, Practical training on computer
4. Week
Pixel-based design application in Adobe Photoshop program
Lecture, Practical training on computer
5. Week
Explaining and applying photo manipulation with Adobe Photoshop program
Lecture, Practical training on computer
6. Week
Explaining the principles of the layer (Layer) in Adobe Photoshop program
Lecture, Practical training on computer
7. Week
Application of the principles with the layer (Layer) in Adobe Photoshop program
Midterm
8. Week
Midterm
Lecture, Practical training on computer
9. Week
Explaining vector-based design in Adobe Illustrator program
Lecture, Practical training on computer
10. Week
Application of vector-based design in Adobe Illustrator program
Lecture, Practical training on computer
11. Week
Drawing geometric objects in Adobe Illustrator
Lecture, Practical training on computer
12. Week
Using brushes and working with brushes in Adobe Illustrator program
Lecture, Practical training on computer
13. Week
Working on lines in Adobe Illustrator
Lecture, Practical training on computer
14. Week
Painting tools and advanced color usage in Adobe Illustrator program
Lecture, Practical training on computer
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2
The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3
The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4
The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5
The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6
The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7
The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8
The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9
The students will be able to understand artistic works by following current and digital works of art.
PO-10
The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11
The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12
The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13
The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14
The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15
The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1
They will have learned the design principles
LO-2
Will be able to apply the principles of motion graphic design process
LO-3
Will be able to make pixel-based designs using Adobe Photoshop program
LO-4
Adobe Illustrator programı ile vektörel öğeleri tasarlayabilecekler
LO-5
They will learn about the concepts of perspective, color and aesthetics.