Undergraduate
Faculty of Arts and Design
New Media
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SEMINAR III

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM3005 3 SEMINAR III 2/0/0 CC TURKISH 3
Course Goals
 Within the scope of the course, it is aimed to help the students to follow the social, cultural, political and economic developments as well as their theoretical knowledge and education, and to help them to establish their own career bases by meeting with expert sector representatives.


Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assoc. Prof. Sevda Deneçli
Course Assistant(s)
Schedule Wednesday, 09.00-10.45, Ataköy Campus, Faculty of Art and Design.AKZB1
Office Hour(s)
Teaching Methods and Techniques -The course will be processed as 100% Synchronous in virtual classrooms opened in Istanbul Kültür University Cats System.

-Lecture, Presentation, meeting with sector representatives, questioning, evaluation 
Principle Sources

- JONES Matt, MARSDEN Gary, Mobile Interaction Design, John Wiley & Sons Ltd, Glasgow, 2006.

- PREECE J., ROGERS Y, SHARP H., Interaction Design: Beyond Human-Computer Interaction, John  Wiley & Sons, Inc., New York, 2002.

- SALVENDY Gavriel, Human Factors And Ergonomics, ‪John Wiley & Sons, New York, 2012.

 

Other Sources

Diğer - CASTELLS Manuel, The rise of the network society: information age, economy society and culture, Wiley-Blackwell, 2009.

Course Schedules
Week Contents Learning Methods
1. Week Introduction to new communication technologies Lecture, Case studies, Class discussion
2. Week The development of interactive media Lecture, Case studies, Class discussion
3. Week Development of interactive technological tools Lecture, Case studies, Class discussion
4. Week Development of interactive technological tools Lecture, Case studies, Class discussion
5. Week Introduction to human-computer interaction Lecture, Case studies, Class discussion
6. Week Interaction design principles Lecture, Case studies, Class discussion
7. Week Midterm Exam Midterm Exam
8. Week User experience Lecture, Case studies, Class discussion
9. Week Introduction to Ergonomics: Conceptual view to mobile ergonomics and Web ergonomics Lecture, Case studies, Class discussion
10. Week Usability principles for web design Lecture, Case studies, Class discussion
11. Week Usability principles for mobile vehicles Lecture, Case studies, Class discussion
12. Week Social media and design Lecture, Case studies, Class discussion
13. Week Analysis of online user behavior Lecture, Case studies, Class discussion
14. Week Analysis of Mobile user behavior Lecture, Case studies, Class discussion
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1Students will be able to apply the theoritical knowledge into practice.
LO-2students will be able to set a calender based upon application plans.
LO-3Students will be able to interpret the strategical targets of the briefings received from the sector.
LO-4Students will be able to arrange activity drafts and campaigns based upon the briefings received from the sector.
LO-5Students will be able gain experience by organizing events with sector-univer collaboration.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5