Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / NEW MEDIA APPLICATIONS II

NEW MEDIA APPLICATIONS II

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM4002 4 NEW MEDIA APPLICATIONS II 1/2/0 CC TURKISH 4
Course Goals
The aim of the course is to empower students to hone their skills in designing and implementing dynamic graphs through in-class applications, effectively leveraging advanced design software tools.
Prerequisite(s) Course Code Course Name…
Corequisite(s) Course Code Course Name…
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Assist. Prof. Dr. Özge Özkök Şişman
Course Assistant(s) -Res. Asst.. Gör. Özge Özkök
Schedule -Monday, 12:00-17:45, Atakoy Campus, Faculty of Arts and Design. AK 1B 0910
Office Hour(s) -Thursday- 11.00-13.00, Atakoy Campus, Faculty of Arts and Design. AK 1D 13
Teaching Methods and Techniques

-Lecture, Practical training on computer.
 
 

Principle Sources

-Şahin C, Mert Ö, Keskin B, Herkes İçin Photoshop CC,Detay Yayıncılık,2016

 -A.Irmak , Temel Sanat Eğitimi ve Dijital Ortam, Epsilon Yayınevi,2006

 -Garfield, Simon, and Sabri Gürses. Tam benim tipim: Bir font kitabı. Domingo, 2012.
 

Other Sources  -Dağ, Elif Songür. İllüstrasyonun İkinci Altın Çağı. Grafik Kitaplığı, 2015.
Course Schedules
Week Contents Learning Methods
1. Week Introductory Lesson Lecture, Practical training on computer
2. Week Color Management and Color Theory Lecture, Practical training on computer
3. Week Explanation of Design Theories in Digital Environment Lecture, Practical training on computer
4. Week Typography and Visual Impact Applications as a Visual Expression Tool Lecture, Practical training on computer
5. Week Advanced Photo Manipulation and Restoration Lecture, Practical training on computer
6. Week Advanced Photo Manipulation and Restoration Lecture, Practical training on computer
7. Week Abstract Compositions Lecture, Practical training on computer
8. Week Midterm Midterm
9. Week Dot Studies in Digital Environment Lecture, Practical training on computer
10. Week Line, Form, Texture, Light and Color Works in Digital Environment Lecture, Practical training on computer
11. Week Filter and Effect Applications Lecture, Practical training on computer
12. Week Filter and Effect Applications Lecture, Practical training on computer
13. Week History Art Brush Application Lecture, Practical training on computer
14. Week Digital Art Traces Lecture, Practical training on computer
15. Week Project Studies and Evaluation Project Studies and Evaluation
16. Week Project Studies and Evaluation Project Studies and Evaluation
17. Week Project Studies and Evaluation Project Studies and Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will have theoretical knowledge about basic principles such as design elements, color usage, to be able to design and have an aesthetic point of view.
LO-2The Students will use them animated graphic design programs competently.
LO-3Gain technical skills and experience in the production and design processes of animated graphic elements.
LO-4The students can interpret animated graphic design elements.
LO-5The motion graphic studies that are made will be able to relate to various sectors and disciplines of their work.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15