Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / NEW MEDIA APPLICATIONS IV

NEW MEDIA APPLICATIONS IV

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM6001 6 NEW MEDIA APPLICATIONS IV 1/2/0 CC TURKISH 4
Course Goals
This advanced coding and software processes which are the continuation of the course will continue to be applied. Purpose of the class is aimed to design interaction products. applications, mobile games, etc. 
Prerequisite(s) *
Corequisite(s) *
Special Requisite(s) -
Instructor(s) Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
Schedule -Thursday, 13.00-15.45 / 16:00-18:45. Atakoy Campus, Art and Desing Faculty, 1B 07-09
Office Hour(s) -Thursday, 10.00-11.00, Atakoy Campus, Art and Desing Faculty, 1D 11
Teaching Methods and Techniques
Principle Sources - Illustrator CC – M.Hikmet AYDINGÜLER
-Yeni Başlayanlar için JavaScript – Fahrettin ERDİNÇ

Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Introduction to advanced coding with ActionScript 3.0 Lecture, Practical training on computer
2. Week Use of Do and while loops Lecture, Practical training on computer
3. Week HitTestObject logic Lecture, Practical training on computer
4. Week Introduction to keyboard and mouse operations Lecture, Practical training on computer
5. Week Enabling Keyboard and Mouse functions Lecture, Practical training on computer
6. Week Describe touch design processes with Multi-Touch operations Lecture, Practical training on computer
7. Week Classroom enforcement of touch design processes with Multi-Touch operations Lecture, Practical training on computer
8. Week Midterm Midterm
9. Week Introduction to Augmented Reality Lecture, Practical training on computer
10. Week Describing between mimic (gesture script) and enhanced reality relationship Lecture, Practical training on computer
11. Week Implementation of mimic (gesture script) and enhanced reality association Lecture, Practical training on computer
12. Week Output for desktop games and applications (* .exe and * .dmg) Lecture, Practical training on computer
13. Week Receiving output for mobile games and applications (* .apk and * .ipa) Lecture, Practical training on computer
14. Week Giving Final Projects and performing in-class application for finals Lecture, Practical training on computer
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to define advanced coding schemes.
LO-2The students will be able to use advanced coding and programming languages.
LO-3The students will be able to relate software and design facts.
LO-4Multi-Touch will be able to use application programs such as ActionScript 3.0.
LO-5The students will be able to design and produce in accordance with technical and theoretical knowledge.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15