Undergraduate
Faculty of Arts and Design
New Media
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New Media Main Page / Program Curriculum / DİGİTAL CULTURE INDUSTRY

DİGİTAL CULTURE INDUSTRY

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
YM7001 7 DİGİTAL CULTURE INDUSTRY 2/0/0 CC TURKISH 4
Course Goals

Today, as a result of rapid developments in information and internet technologies, a digital transformation has occurred. Digital transformation has influenced every aspect of social life. The changing forms of production and consumption have undergone major changes in learning styles, consumption habits, forms of participation in public life, understanding of entertainment, and ways of communicating.

Within the scope of Digital Cultural Industries Course; digital culture "and digital culture industry will be examined by taking digital developments in every field from private sector to business life, economical management, health education, politics to entertainment, art and the media.

Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Assoc. Prof. Sevda Deneçli
Course Assistant(s) -
Schedule -Wednesday, 16.00-17.45, Ataköy Campus, Faculty of Art and Design, Cats Virtual Room.
Office Hour(s) -Wednesday, 15.00-16.00, Ataköy Campus, Faculty of Art and Design. Cats Virtual Room
Teaching Methods and Techniques -Ders İstanbul Kültür Üniversitesi Cats Sisteminde açılan sanal sınıflarda %100 Senkron olarak işlenecektir. 



-Describing, explaining, analyzing, sampling, practicing.

Principle Sources Adaklı, Gülseren, Türkiye'de Medya Endüstrisi, Neoliberalizm çağında mülkiyet ve kontrol ilişkileri, , Ankara: Utopia, 2006

Adam Smith, Ulusların Zenginliği, Yeni Alan publishing, 2003 -Marx, Karl [1859] (1993) Ekonomi Politiğin Eleştirisine Katkı, trans. S. Belli, Ankara: Sol (5th Basque)
Medya Çalışmaları Dan Laughey New Digital age, Eric Schmidt ve Jared Cohen Medya ve modernite John b. Thompson Medya Gösterisi Dauglas Kellner Medya Kültürleri Nck Stevenson Teknoloji Kültürü Mary tiles ve hans oberdiek
Other Sources -Marx, Karl [1867] (1997) Capital 1, trans. A. Bilgi, Ankara: Sol (5th edition).
Course Schedules
Week Contents Learning Methods
1. Week Introductory Lesson: Introduction, general speaking about the course content Verbal lecture
2. Week The concept of culture Verbal lecture
3. Week The development of the internet and the concept of digital culture Verbal lecture
4. Week The concept of fulture industry Verbal lecture
5. Week Digital culture industry within the framework of theories Verbal lecture
6. Week Changing production-consumption concepts with social media Verbal lecture
7. Week Digital culture and self-presentation Verbal lecture
8. Week Midterm Midterm
9. Week Digital habitus Verbal lecture
10. Week Understanding Althusser in the digital age Verbal lecture
11. Week Understanding Benjamin in the digital age Verbal lecture
12. Week Internet memes in digital culture Verbal lecture
13. Week Convergence culture Verbal lecture
14. Week Participatory culture Verbal lecture
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Final Exam Final Exam
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1The students will be able to define all kinds of concepts related to communication, new media, art and culture (New media and communication)
PO-2The students will be able to understand the historical developments of communication and new media issues, as cultural, social, and technological change depending on the areas of related changes. They will be able to evaluate the results.
PO-3The students will be able to follow technological, cultural, and social changes and apply them to their fields
PO-4The students will be able to analyze and evaluate the new media and communication issues and criticize them by interpreting their understanding.
PO-5The students will be able to produce scientific content by researching and analyzing theoretical and conceptual issues related to new media and communication fields with a scientific approach
PO-6The students will be able to manage time and resources effectively by improving content production and management skills on digital platforms.
PO-7The students will be able to develop detailed and necessary knowledge in specific areas of expertise such as internet journalism, digital marketing, digital advertising, new media programming, and public relations in social media.
PO-8 The students can produce original works in various fields, such as digital animation, digital photography, interactive media design, digital game design, and application design.
PO-9The students will be able to understand artistic works by following current and digital works of art.
PO-10The students will be able to create strategies for institutions in social media platforms and put them into practice.
PO-11The students will be able to put their creative ideas into practice in digital platforms and produce multimedia projects.
PO-12The students will be able to use the necessary tools and equipments in their profession in the right place and at the right time, and relate the theoretical knowledge they have acquired to the sector practices.
PO-13The students will be able to produce by working in a disciplined, planned and creative manner.
PO-14The students will be able to produce projects in various competitions, exhibitions, panels, biennials and seminars etc. in national and international areas.
PO-15The students will be able to provide solutions to the problems encountered in the communication process and will be able to use the initiative related to the topic.
Learning Outcomes
LO-1The students will be able to define the Digitalization.
LO-2The students will be able to relate concepts of digitalization and culture industry.
LO-3The students will be able to evaluate the social effects of digitalization.
LO-4The students will be able to relate communication theories to the concepts of Digitalization and Culture Industry.
LO-5The students will be able to evaluate the effects of Digital Culture Industry concept on digital marketing communication.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15
LO 1
LO 2
LO 3
LO 4
LO 5