Undergraduate
Vocational School of Technical Sciences
E-Commerce and Marketing Program
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Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
MEP0623 1/1/0 DE 2
Course Goals
Digital games, which are one of the rising values of today, have a significant potential in terms of impact power. One of the most important aims of the course is to raise students' awareness of the interaction of games, which have a history as old as human history, with culture, the risks they harbor, their relationship with identity and their determining power on discourse.
Prerequisite(s) Course Code Course Name…
Corequisite(s) Course Code Course Name…
Special Requisite(s) The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s) Lecturer Oğuzcan Akgöl
Course Assistant(s)
Schedule Pazartesi, 10.00-11.45, İncirli Yerleşkesi, 2A02
Office Hour(s) Oğuzcan Akgöl, Monday, 14.00-15.00
Teaching Methods and Techniques
Principle Sources  Johan Huizinga - Homo Ludens

Caillois - Man, Play and Games
Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Introduce Verbal
2. Week Game History Verbal
3. Week Games and Addiction Verbal
4. Week Introduction to Esports Verbal
5. Week Digital Games and Discourse Verbal
6. Week Cyberbullying Verbal
7. Week Digital Games and Identity Verbal
8. Week Midterm
9. Week Gamification Concept Verbal
10. Week Digital Media and Games Verbal
11. Week Game Theories Verbal
12. Week Presentations Verbal
13. Week Presentations Verbal
14. Week Presentations Verbal
15. Week
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Project(s) 1 100


Program Outcomes
PO-1Learning the basic concepts of Electronic Commerce
PO-2To be able to analyze the relationship between Electronic Commerce and Internet correctly
PO-3To fully grasp the legal dimension of Electronic Commerce
Learning Outcomes
LO-1To gain awareness about sexist, nationalist, racist discourses in digital games
LO-2 To have knowledge about the relationship between play and culture
LO-3To have knowledge about the behaviors that fall within the scope of cyberbullying
LO-4 To have knowledge about games and their different uses
LO-5To be able to learn the process of creating games and digital identity
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3