Graduate
Institute of Graduate Studies
Computer Engineering
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Computer Engineering Main Page / Program Curriculum / Computer Graphics (Not offered.)

Computer Graphics (Not offered.)

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
CSE0555 Computer Graphics (Not offered.) 3/0/0 DE Turkish 9
Course Goals
This course prepares students for activities involving the design, development, and testing of modeling, rendering, and animation solutions to a broad variety of problems found in entertainment, sciences, and engineering. It also provides the students to understand and implement  the fundamental principles and technologies for  these functionalities.
Prerequisite(s) CsE0425 Computer Graphics
Corequisite(s) NONE
Special Requisite(s) NONE
Instructor(s)
Course Assistant(s)
Schedule Day, hours, XXX Campus, classroom number.
Office Hour(s) Instructor name, day, hours, XXX Campus, office number.
Teaching Methods and Techniques Lecture, discussion, demonstration
Principle Sources P. Shirley, Fundamentals of Computer Graphics, 2nd ed, AK Peters Ltd, 2002
Other Sources M. de Berg, M. van Kreveld, M. Overmars, and O. Schwarzkopf. Computational Geometry: Algorithms and Applications. Springer-Verlag, Berlin, 1997. Foley, van Dam, Feiner, Hughes, Principles and Practice, Second Edition in C , Addison Wesley, 1996.
Course Schedules
Week Contents Learning Methods
1. Week Graphic Systems Oral presentation
2. Week Geometry Oral presentation, Laboratory
3. Week Topology Oral presentation
4. Week Arrangements Oral presentation, Laboratory
5. Week Curves Oral presentation, Laboratory
6. Week Animation Oral presentation, Laboratory
7. Week Morphology Oral presentation
8. Week Triangulation Oral presentation, Laboratory
9. Week Mesh processing Oral presentation, Laboratory
10. Week Light, perception Oral presentation, Laboratory
11. Week Photorealism and NPR (non-photorealistic rendering ) Oral presentation, Laboratory
12. Week Graphics pipeline Oral presentation, Laboratory
13. Week Image-based rendering Oral presentation, Laboratory
14. Week Acceleration techniques Oral presentation
15. Week GPU shaders and advanced effects Oral presentation, Laboratory
16. Week
17. Week
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Quizzes 1 10
Homework / Term Projects / Presentations 1 10
Project(s) 1 10
Final Exam 1 40


Program Outcomes
PO-1an ability to apply knowledge from undergraduate and graduate engineering and other disciplines to identify, formulate, and solve novel and complex electrical/computer engineering problems that require advanced knowledge within the field
PO-2knowledge of advanced topics within at least two subdisciplines of computer engineering
PO-3the ability to understand and integrate new knowledge within the field;
PO-4the ability to apply advanced technical knowledge in multiple contexts
PO-5a recognition of the need for, and an ability to engage in, life-long learning
PO-6the ability to plan and conduct an organized and systematic study on a significant topic within the field
PO-7an ability to convey technical material through formal written reports which satisfy accepted standards for writing style
PO-8the ability to analyze and use existing literature
PO-9the ability to demonstrate effective oral communication skills
PO-10the ability to stay abreast of advancements in the area of computer engineering
Learning Outcomes
LO-1learn the overall structure of an interactive graphics program
LO-2learn to use of geometric primitives (points, vectors, distances...) for representing graphic objects.
LO-3understand the intuition behind several simple set-theoretic topological concepts (interior, boundary, complement...)
LO-4learn how to compute the convex hull of a polygonal region, how to count cells in an arrangement of lines or planes
LO-5learn the mathematical foundations and algorithmic techniques for processing polygonal curves (point-inclusion, area calculation, smoothing, subdivision).
LO-6learn how to program techniques allowing a designer to create and adjust smooth motions of objects in a scene
LO-7learn how to build mesh structures.
LO-8learn how surface and material properties affect the trajectories of photons at different wave lengths,how humans perceive shapes and colors
LO-9 learn the hardware architecture of a contemporary graphics pipeline,
LO-10learn how to use images, instead of geometric primitives, to increase realism
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10
LO 1
LO 2
LO 3
LO 4
LO 5
LO 6
LO 7
LO 8
LO 9
LO 10