Digital games, which are one of the rising values of today, have a significant potential in terms of impact power. One of the most important aims of the course is to raise students' awareness of the interaction of games, which have a history as old as human history, with culture, the risks they harbor, their relationship with identity and their determining power on discourse.
Prerequisite(s)
Course Code Course Name…
Corequisite(s)
Course Code Course Name…
Special Requisite(s)
The minimum qualifications that are expected from the students who want to attend the course.(Examples: Foreign language level, attendance, known theoretical pre-qualifications, etc.)
Instructor(s)
LecturerOğuzcan Akgöl
Course Assistant(s)
Schedule
Wednesday, 09.00-10.50, İK 2B04
Office Hour(s)
Monday, 09.00-11.00
Teaching Methods and Techniques
Verbal and presentation
Principle Sources
Johan Huizinga - Homo Ludens
Caillois - Man, Play and Games
Other Sources
-
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduce
Verbal
2. Week
Game History
Verbal
3. Week
Games and Addiction
Verbal
4. Week
Introduction to Esports
Verbal
5. Week
Digital Games and Discourse
Verbal
6. Week
Cyberbullying
Verbal
7. Week
Digital Games and Identity
Verbal
8. Week
Midterm
9. Week
Gamification Concept
Verbal
10. Week
Digital Media and Games
Verbal
11. Week
Game Theories
Verbal
12. Week
Presentations
Verbal
13. Week
Presentations
Verbal
14. Week
Presentations
Verbal
15. Week
16. Week
17. Week
Assessments
Evaluation tools
Quantity
Weight(%)
Program Outcomes
PO-1
P O 1. To have basic knowledge about Public Relations and Advertising
PO-2
P O 2. To have basic knowledge about Human Resources
PO-3
P O 3. To have basic knowledge about Marketing
PO-4
P O 4. To have basic knowledge about Aesthetic Arts and Fine Arts
PO-5
P O 5. To have basic knowledge about information technology
PO-6
P O 6. To have basic knowledge about Law
PO-7
P O 7. To have basic knowledge about Project Management
PO-8
P O 8. To have knowledge on Atatürk Principles and Revolution History
PO-9
P O 9. To have professional English on Communication
PO-10
P O 10. To have knowledge about effective Turkish Language
PO-11
P O 11.To have knowledge about communication
PO-12
P 0 12.To have knowledge about business functions
Learning Outcomes
LO-1
To gain awareness about sexist, nationalist, racist discourses in digital games
LO-2
To have knowledge about the relationship between play and culture
LO-3
To have knowledge about the behaviors that fall within the scope of cyberbullying
LO-4
To have knowledge about games and their different uses
LO-5
To be able to learn the process of creating games and digital identity