Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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DIGITAL ILLUSTRATION

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM3104 DIGITAL ILLUSTRATION 1/2/0 DE Turkish 4
Course Goals
The history and theory of illustration, the prelude to digital illustration. Digital illustration techniques. Production of digital illustrations for use in printed and digital media in current cartoons and animated films.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
Schedule Monday, 13.00-15.45,İKÜ Cats Platform
Office Hour(s) Monday ,11.00 - 12.00 ,İKÜ Ataköy Campus, 1 D 14
Teaching Methods and Techniques Verbal expression and application studies
Principle Sources S. Heller, M. Arisman, Web, Teaching Illustration


S. Heller, M. Arisman, The Education Of An Illustrator

C. Tappenden, The One Show, Illustration Showcase, Watercolor Foundation Course

A. Szunyoghy, G. Feher, Lurzer's Int 'Archive, Anatomy Drawing School

J. Hamm, Drawing The Head And Figure

H. Harrison, The Encyclopedia Of Drawing Techniques

M. Wigan, Text And Image

N. T .Souter, The Illustration Handbook

P. Fiell, Graphic Design

A. Weill, Graphic Design
Other Sources Maureen Furniss, The Book of Animation
Course Schedules
Week Contents Learning Methods
1. Week Opening lesson, introduction of Illustrator CC interface, project presentation Verbal lecture
2. Week Flip Book history, Flip book construction Verbal lecture
3. Week Story writing and character design sketch for Flip Book Practice
4. Week Story writing and character design sketch for Flip Book Practice
5. Week Pass the Flip Book operation to digital media Practice
6. Week Pass the Flip Book operation to digital media Practice
7. Week Visa Practice
8. Week Indesign CC interface introduction, existing story selection and project narration Verbal Lecture-Practice
9. Week Pass the storytelling work to the digital medium Practice
10. Week Pass the storytelling work to the digital medium Practice
11. Week Pass the storytelling work to the digital medium Practice
12. Week Pass the storytelling work to the digital medium Practice
13. Week Pass the storytelling work to the digital medium Practice
14. Week Project Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Learn about the history and theories of illustration
LO-2Learn digital illustration techniques
LO-3Learn how to use digital illustrations
LO-4Will be able to produce digital illustrations in animation products and printed areas
LO-5Will be able to make flip book studies and shape them in digital environment
LO-6Will be able to transfer their narrative work to digital media
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15