Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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Cartoon and Animation Main Page / Program Curriculum / CARTOON AND ANIMATION SOLUTION

CARTOON AND ANIMATION SOLUTION

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM4101 CARTOON AND ANIMATION SOLUTION 2/0/0 DE Turkish 4
Course Goals
In the course; student aims to analyze the films from the cinematographic point of view by watching the leading films of the world of Cartoon and Animation.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) -
Instructor(s) Assoc. Prof. Ayşe Yıldıran
Course Assistant(s) R.A. Murat Yalçın
Schedule Tuesday ,10.00 - 11.50 ,İKÜ CATs Digital Platform
Office Hour(s) Wednesday ,11.00 - 12.00 ,İKÜ CATs Digital Platform
Teaching Methods and Techniques Lecture, Case studies, Class discussion, Practice
Principle Sources  -
Other Sources  -
Course Schedules
Week Contents Learning Methods
1. Week Introduction to animation analysis: 12 principles of cinematography and animation Lecture, case studies, class discussion, practice
2. Week Date of animation: The emergence of animation and overview of historical films Lecture, case studies, class discussion, practice
3. Week Disney school and its emergence in the history of animation Lecture, case studies, class discussion, practice
4. Week Fleischer studio on animation date, look at Hanna Barbera productions Lecture, case studies, class discussion, practice
5. Week Review of Pixar short films: Back's Game (1997), Presto (2008), Day and Night (2010) Lecture, case studies, class discussion, practice
6. Week The french school of animation: The Old Lady and the Pigeons (1997) Lecture, case studies, class discussion, practice
7. Week Midterm -
8. Week Introduction to Long Animation Animation Lecture, case studies, class discussion, practice
9. Week Long feature animation: Hercules (1997) Lecture, case studies, class discussion, practice
10. Week Introduction to long-range 3D animation review Lecture, case studies, class discussion, practice
11. Week Long-range 3D animation review: Incredibles 1 (2004) ve Incredibles 2 (2018) Lecture, case studies, class discussion, practice
12. Week Combination of 3D and 2D animation: Paperman (2012) review Lecture, case studies, class discussion, practice
13. Week Stop Motion animation review:Isle of Dogs (2018) Lecture, case studies, class discussion, practice
14. Week Final Exam Lecture, case studies, class discussion, practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Homework / Term Projects / Presentations 1 50
Final Exam 1 50


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Learn basic principles of cinematography and animation.
LO-2Animation will learn history
LO-3He will have information about animated feature films
LO-4Will be able to make stop motion animation films
LO-5Will be able to examine the historical stages of animation films
LO-6Will learn French art in animation films
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15