Students to become familiar with the comic book culture in Turkey and abroad and to ensure that dominates the comic language to build infrastructure. Practical progression is aimed at students to be able to narrate stories written by them in the form of a short line story in comic book language.
Prerequisite(s)
_
Corequisite(s)
_
Special Requisite(s)
-
Instructor(s)
Lecturer Özlem Malatyalıoğlu
Course Assistant(s)
Schedule
Friday,09.00 - 11.45, İKÜ CATs Digital Platform
Office Hour(s)
Wednesday, 11.00-12.00, İKU Ataköy Campus , 1D 16
Teaching Methods and Techniques
Lecture, Case studies, Class discussion, Practice
Principle Sources
Understanding Comics: The Invisible Art, Scott McCloud, Vertigo / DC Comics
Other Sources
-
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to the concept of comics: What is a comic book?
Verbal lecture
2. Week
Introduction to the history of comics, studying different schools in comics
Verbal lecture
3. Week
Character creation process and character preface in comic book
Oral presentation and practice
4. Week
Investigation of comic culture in Turkey
Oral presentation and practice
5. Week
Storytelling and story building in comics
Practice
6. Week
Cartoon screening techniques
Practice
7. Week
Midterm
-
8. Week
Negative field use in line emulations and correct exposure methods for squares
Practice
9. Week
Sketch of line stories, detailed lead before inking
Practice
10. Week
Cartoon inking techniques and working with tile ink
Practice
11. Week
Cartoon shading techniques: use of marker and swipe tip
Practice
12. Week
Color Theory,Color preferences in color, coloring
Practice
13. Week
Colorize line stories
Practice
14. Week
Final Exam
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
May know cartoons
LO-2
Understand the infrastructure of the comic book language
LO-3
Will be able to create your own story
LO-4
Will be able to produce comic strip characters
LO-5
Learn comic book techniques
LO-6
Learn how to make coloring, shading and inking in comics