Digital game design will be transferred in relation to the areas of visual communication design and computer science in particular. The game concept will be considered as an interactive communication process that depends on rules, and the game designers will be able to apply the messages targeted by an interactive process through creative creation.
Binark, Mutlu “Dijital Oyun Kültürü” Kalkedon Yayınları, 2009.
Yengin, Deniz “Dijital Oyunlarda Şiddet” Beta Yayınları, İstanbul, 2012.
Rouse, Richard “Game Design: Theory and Practice, 2004.
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
Interface introduction and use of tools
Verbal lecture, Practice
2. Week
Introduction to Unity 3D Scheduling
Verbal lecture, Practice
3. Week
Basic Level Design
Verbal lecture, Practice
4. Week
Basic vectors
Verbal lecture, Practice
5. Week
Physical materials
Verbal lecture, Practice
6. Week
Mass, Shooting, Force, Friction
Verbal lecture, Practice
7. Week
Midterm exam
8. Week
Project
Practice
9. Week
Project
Practice
10. Week
Project
Practice
11. Week
Project
Practice
12. Week
Project
Practice
13. Week
Project
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
40
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Unity can use 3D game engine and can make creative designs.
LO-2
Effective use of physics rules such as Vector, Force, Shooting, Friction to improve the game.
LO-3
Can recognize and use the user interface.
LO-4
Having knowledge about game design, animation and programming, he can produce creative works for the sector.
LO-5
Using the Javascript language you can develop games on the Unity game engine.