In today's art video-arts, sound installations, light installations, etc., in the framework of the contemporary discourse of increasingly developing communication technologies, especially the effects and new forms on media such as art, the emergence of intricate and mixed techniques and the convergence of technology, science and art. examples will include topics such as digital art production, internet art and software arts, and a variety of new art museums.
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Assist. Prof. Dr. Göknur Sözüneri
Course Assistant(s)
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Schedule
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Office Hour(s)
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Teaching Methods and Techniques
Oral presentation, Practice
Principle Sources
Keyl Van Der Jim ,A Caricaturist's Handbook: How to Draw Caricatures and Master Exaggeration, Paperback – October 4, 2010
Other Sources
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Course Schedules
Week
Contents
Learning Methods
1. Week
What is digital art? Examination of digital art history
Practice
2. Week
Examination of video-art, audio and light design examples
Practice
3. Week
Examination of software art and new art museums
Practice
4. Week
Project: Video-art
Practice
5. Week
Project: Video-art
Practice
6. Week
Project Sound Design
Practice
7. Week
Midterm
Practice
8. Week
Project Light Design
Practice
9. Week
Project Light Design
Practice
10. Week
Internet Art
Practice
11. Week
Project
Practice
12. Week
Project
Practice
13. Week
Project
Practice
14. Week
Project
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Quizzes
1
10
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Will be able to produce digital content in national and international standard
LO-2
Combine creative designs with technological possibilities
LO-3
Experienced in video-art, sound and light design
LO-4
Will have knowledge about art management and artistic content