Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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MYTHOLOGY

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM4103 MYTHOLOGY 2/0/0 DE 4
Course Goals
 The course aims to contribute to students’ cultural development
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Lecturer Özlem Malatyalıoğlu
Course Assistant(s) R:A: Murat Yalçın
Schedule Tuesday, 15.00-16.50, Ataköy campus, 1 B / 03-05
Office Hour(s) Tuesday, 13.00-15.00, Ataköy campus, 1 D 16
Teaching Methods and Techniques  Presentations, Lecture and Discussions
Principle Sources  

ERHAT, A.; Mitoloji Sözlüğü, 1997

Other Sources
Course Schedules
Week Contents Learning Methods
1. Week Introduction Oral presentation, discussion
2. Week Discussion on myths, legends Oral presentation, discussion
3. Week Discussion on beliefs Oral presentation, discussion
4. Week Discussion on images and metaphors Oral presentation, discussion
5. Week Discussion on power, love, war Oral presentation, discussion
6. Week Introduction to Greek Mythology Oral presentation, powerpoint, reading
7. Week The origins of Greek Mythology Oral presentation, powerpoint, reading
8. Week Midterm -
9. Week Greek Mythology: Characters and stories Oral presentation, powerpoint, reading
10. Week Greek Mythology: Characters and stories Oral presentation, powerpoint, reading
11. Week Greek Mythology: Characters and stories Oral presentation, powerpoint, reading
12. Week Greek Mythology: Characters and stories Oral presentation, powerpoint, reading
13. Week Greek Mythology: Characters and stories Oral presentation, powerpoint, reading
14. Week Greek Mythology: Characters and stories Oral presentation, powerpoint, reading
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Project(s) 1 40
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1To study mythological terms
LO-2To explore people and things in mythology
LO-3To explore examples of mythology in art history
LO-4To have discussions about mythology
LO-5To be able to design with mythological inspiration
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15