To be able to understand the functions of cinema, which is one of the most basic elements of cinema, and to learn all these in a systematic way
Prerequisite(s)
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Corequisite(s)
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Special Requisite(s)
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Instructor(s)
Lecturer Özlem MALATYALIOĞLU
Course Assistant(s)
-
Schedule
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Office Hour(s)
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Teaching Methods and Techniques
Sözlü anlatım, Uygulama
Principle Sources
Russett, R., Experimental Animation: An Illustrated Anthology Paperback – May, 1977
Other Sources
Dmytryk, Edward, Dmytryk, Jean Porter “Sinemada Yönetmenlik, Oyunculuk, Kurgu”, Doruk Yayınları, İstanbul, 2007.
- Monaco, James “Bir Film Nasıl Okunur?”, Oğlak Yayıncılık, İstanbul, 2002.
- Murch, Walter “Göz Kırparken”, İstanbul Bilgi Üniversitesi Yayınları, İstanbul, 2007.
-Mascelli, V. Joseph. “Sinemanın 5 Temel Ögesi”, İmge Kitabevi, Ankara, 2002.
Course Schedules
Week
Contents
Learning Methods
1. Week
Introduction to the course
Practice
2. Week
Developing ideas and drafting scenarios
Practice
3. Week
Approve Scenario
Practice
4. Week
Content development by creating concept design for film
Practice
5. Week
Drawing the first drafts of Storyboardy / Identification and development of character designs
Practice
6. Week
Drawing the first drafts of Storyboardy / Identification and development of character designs and Animatic work
Practice
7. Week
Drawing the first drafts of Storyboardy / Identification and development of character designs
Practice
8. Week
Voice
Practice
9. Week
Voice
Practice
10. Week
Midterm
Practice
11. Week
Animation production
Practice
12. Week
Animation production
Practice
13. Week
Animation production
Practice
14. Week
Animation production
Practice
15. Week
Evaluation
Evaluation
16. Week
Evaluation
Evaluation
17. Week
Evaluation
Evaluation
Assessments
Evaluation tools
Quantity
Weight(%)
Midterm(s)
1
30
Quizzes
1
10
Final Exam
1
60
Program Outcomes
PO-1
They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2
They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3
They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4
They will be able to analyze organic relations between art, communication and society.
PO-5
They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6
They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7
They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8
They will be able to express their creative ideas by using visual images.
PO-9
They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10
They will have experience in modeling, character design, space design and editing.
PO-11
They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12
They will have experience in animation, animation, art director, improvisation fields.
PO-13
They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14
They will be able to produce projects together with experienced experts in national and international areas.
PO-15
They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1
Can make individual and original animated film
LO-2
Learn to create new and original designs using different materials