Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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ADVANCED GAME DESIGN

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM8105 ADVANCED GAME DESIGN 1/2/0 DE Turkish 4
Course Goals It is aimed at designing the basic stages and prominence of the computer game design process, types of computer games and game graphics.
Prerequisite(s) _
Corequisite(s) _
Special Requisite(s) _
Instructor(s) Lecturer Özlem MALATYALIOĞLU
Course Assistant(s) _
Schedule _
Office Hour(s) _
Teaching Methods and Techniques  

Oral presentation, Practice

Principle Sources   How To Draw Comics The Marvel Way, John Buscema and Stan Lee, Touchstone; Reprint edition

The Drawing Lesson: A Graphic Novel That Teaches You How to Draw, Mark Crilley, Watson-Guptill.

Foundations in Comic Book Art: SCAD Creative Essentials, John Paul Lowe, Watson-Guptill.

Other Sources

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Course Schedules
Week Contents Learning Methods
1. Week Basic concepts of game design Practice
2. Week Basic Principles of Game Design Practice
3. Week Draw graphics in game design Practice
4. Week Draw graphics in game design Practice
5. Week Drawing graphics in game design Practice
6. Week Drawing graphs with X and z axes Practice
7. Week Moving the plotted graphics to the z-axis of 3 dimensions Practice
8. Week Moving the drawn graphics to the 3-dimensional z-axis Practice
9. Week Completion of the game Practice
10. Week Midterm Practice
11. Week Final project work Practice
12. Week Final project work Practice
13. Week Final project work Practice
14. Week Final project work Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Quizzes 1 10
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Date of Game Design
LO-2Basic concepts of game design
LO-3Collaboration logic
LO-4 Graphical realism in games
LO-5 Pedagogical aspects of Game Design
LO-6Advanced Game design interface design crit
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15