Undergraduate
Faculty of Arts and Design
Cartoon and Animation
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VIRTUAL REALITY APPLICATIONS

Course CodeSemester Course Name LE/RC/LA Course Type Language of Instruction ECTS
ANM7105 VIRTUAL REALITY APPLICATIONS 1/2/0 DE Turkish 4
Course Goals
By creating a virtual three-dimensional environment for the individual with virtual reality, it is aimed to reveal the practices bringing together different disciplines in order to provide the experience of near-real life experience.
Prerequisite(s) -
Corequisite(s) -
Special Requisite(s) -
Instructor(s) Lecturer Özlem MALATYALIOĞLU
Course Assistant(s) -
Schedule - The course will not be opened this semester.
Office Hour(s) -
Teaching Methods and Techniques Oral presentation, Practice
Principle Sources Bastiaens, T., Wood, L. C., & Reiners, T. (2014). New landscapes and new eyes: The role of virtual world design for supply chain education. Ubiquitous Learning: An International Journal. Boas, Y. A. G. V. (2013). Overview of virtual reality technologies. In Interactive Multimedia Conference 2013. Freina, L., & Ott, M. (2015). A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives. Proceedings of eLearning and Software for Education (eLSE)(Bucharest, Romania, April 23--24, 2015).
Other Sources _
Course Schedules
Week Contents Learning Methods
1. Week Introduction Presentation
2. Week Virtual Reality Literature Survey Practice
3. Week Virtual Reality Informality Relation / Introduction to Programa Practice
4. Week Program application model Practice
5. Week Model and coding Practice
6. Week Midterm Exam
7. Week Model and animation work Practice
8. Week Animation work Practice
9. Week Transferring the animation work from digital media to digital media Practice
10. Week Project work Practice
11. Week Project work Practice
12. Week Project work Practice
13. Week Project work Practice
14. Week Project work Practice
15. Week Evaluation Evaluation
16. Week Evaluation Evaluation
17. Week Evaluation Evaluation
Assessments
Evaluation tools Quantity Weight(%)
Midterm(s) 1 30
Homework / Term Projects / Presentations 2 0
Project(s) 1 0
Attendance 1 10
Presentation 1 0
Final Exam 1 60


Program Outcomes
PO-1They will be able to define all kinds of concepts related to different fields, with priority to concepts related to design, art and culture.
PO-2They will be able to interpret technological developments and artistic and cultural perceptions that change accordingly.
PO-3They will be able to understand the contemporary / contemporary cartoon and animation practices.
PO-4They will be able to analyze organic relations between art, communication and society.
PO-5They will be able to produce works that will learn the creative process and bring creativity to the foreground
PO-6They will be able to work creatively, flexibly and independently in disciplined and self-created lines.
PO-7They will be able to use the tools and equipment necessary for their profession in the right place and at the right time and will be able to implement their projects within the determined time.
PO-8They will be able to express their creative ideas by using visual images.
PO-9They will be able to give an original products in interdisciplinary fields like graphic design, photography, cinema.
PO-10They will have experience in modeling, character design, space design and editing.
PO-11They will be able to prepare visual effects for cartoons and animation using computer based applications.
PO-12They will have experience in animation, animation, art director, improvisation fields.
PO-13They will be available to adopt innovations in the field of mass communication and adaptable to the field of innovations.
PO-14They will be able to produce projects together with experienced experts in national and international areas.
PO-15They will participate in the events like competitions, exhibitions, festivals, seminars etc. in national and international areas.
Learning Outcomes
LO-1Will be able to produce virtual worlds in a three-dimensional environment
LO-2Will be able to produce designs at national and international level.
LO-3They will be able to transfer their creativity to virtual life.
LO-4They will be able to produce interdisciplinary designs.
LO-5They will know the current technological tools.
Course Assessment Matrix:
Program Outcomes - Learning Outcomes Matrix
 PO 1PO 2PO 3PO 4PO 5PO 6PO 7PO 8PO 9PO 10PO 11PO 12PO 13PO 14PO 15